Lizidian
New Member
- Reaction score
- 13
Ok i dont know why these triggers dont work... any help would be nice...
Code:
Trees
Events
Destructible - A destructible within (Playable map area) dies
Conditions
Or - Any (Conditions) are true
Conditions
(Destructible-type of (Dying destructible)) Equal to Cityscape Fall Tree Wall
(Destructible-type of (Dying destructible)) Equal to Cityscape Snowy Tree Wall
(Destructible-type of (Dying destructible)) Equal to Cityscape Summer Tree Wall
(Destructible-type of (Dying destructible)) Equal to Cityscape Winter Tree Wall
Actions
Destructible - Create a (Destructible-type of (Dying destructible)) at (Position of (Dying destructible)) facing (Random angle) with scale 1.00 and variation 0
Code:
Gate Death
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Guard Tower 0097 <gen> Equal to (Dying unit)
Guard Tower 0098 <gen> Equal to (Dying unit)
Then - Actions
Destructible - Kill Elven Gate (Vertical) 0345 <gen>
Else - Actions