ZelNaga
New Member
- Reaction score
- 5
Ok so I'm making a skill that have 5 ranks to the skill. it does:
Lvl 1 For 5 seconds Hero has 5% chance to deal 1.5 times normal damage.
Lvl 2 For 10 seconds Hero has 10% chance to deal 2 times normal damage.
Lvl 3 For 15 seconds Hero has 15% chance to deal 2.5 times normal damage.
Lvl 4 For 20 seconds Hero has 20% chance to deal 3 times normal damage.
Lvl 5 For 25 seconds Hero has 25% chance to deal 3.5 times normal damage.
(40 second recharge for all)
Each skill has a buff attached to it. (Buff 1-5) so each rank has a different buff. The skill I used is Roar, I took off the animation and it only targets the Hero.
As for the tiggering I can't it right. So far I have it slightly triggered but I feel like I went in the wrong direction. Can anyone show me how this should properly be triggered? =D
Lvl 1 For 5 seconds Hero has 5% chance to deal 1.5 times normal damage.
Lvl 2 For 10 seconds Hero has 10% chance to deal 2 times normal damage.
Lvl 3 For 15 seconds Hero has 15% chance to deal 2.5 times normal damage.
Lvl 4 For 20 seconds Hero has 20% chance to deal 3 times normal damage.
Lvl 5 For 25 seconds Hero has 25% chance to deal 3.5 times normal damage.
(40 second recharge for all)
Each skill has a buff attached to it. (Buff 1-5) so each rank has a different buff. The skill I used is Roar, I took off the animation and it only targets the Hero.
As for the tiggering I can't it right. So far I have it slightly triggered but I feel like I went in the wrong direction. Can anyone show me how this should properly be triggered? =D