Angrypuffin
New Member
- Reaction score
- 2
I'm having trouble getting a trigger to remove units of a certain type, and then create more units of different types. I'm not sure why.
The trigger:
The end is key there. "Enable Short", "Enable Medium", and "Enable Long" are custom units used for tech dependencies (based off peasants, but with Locust). Why aren't they getting created?
The trigger:
Trigger:
- Start Progression
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Unit-type of (Casting unit)) Equal to Genesis Tower
- (Ability being cast) Equal to Summon New Hero
- Actions
- Set TempUnit = (Casting unit)
- Set TempPlayer = (Owner of TempUnit)
- Set TempPlayerInt = (Player number of TempPlayer)
- Set TempUnitInt = (TempPlayerInt + HeroesOwned[TempPlayerInt])
- Set ProgAgility[TempUnitInt] = 1.00
- Set ProgIntelligence[TempUnitInt] = 1.00
- Set ProgStrength[TempUnitInt] = 1.00
- Set ProgSpeed[TempUnitInt] = 220.00
- Floating Text - Create floating text that reads Hello! at (TempPlayer start location) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set ProgText[TempUnitInt] = (Last created floating text)
- Trigger - Run Progress Text Update <gen> (ignoring conditions)
- Unit - Set mana of TempUnit to 100.00
- Game - Display to (Player group(TempPlayer)) the text: Spend the |cff6666f...
- Game - Display to (All players) the text: (Name of TempPlayer)
- Unit - Remove Summon New Hero from TempUnit
- Unit - Add (Range) A-Melee to TempUnit
- Unit - Add (Range) B-Short to TempUnit
- Unit - Add (Range) C-Medium to TempUnit
- Unit - Add (Range) D-Long to TempUnit
- Unit - Add (Pro) Add Agility to TempUnit
- Unit - Add (Pro) Add Intelligence to TempUnit
- Unit - Add (Pro) Add Strength to TempUnit
- Unit - Add (Pro) Add Speed to TempUnit
- Unit - Add Finish New Hero to TempUnit
- Unit - Create 1 Enable Short for TempPlayer at (TempPlayer start location) facing Default building facing degrees
- Unit - Create 1 Enable Medium for TempPlayer at (TempPlayer start location) facing Default building facing degrees
- Unit - Create 1 Enable Long for TempPlayer at (TempPlayer start location) facing Default building facing degrees
- -------- Reset Variables --------
- Set TempUnit = No unit
- Set TempPlayerInt = 0
- Set TempUnitInt = 0
- Events
The end is key there. "Enable Short", "Enable Medium", and "Enable Long" are custom units used for tech dependencies (based off peasants, but with Locust). Why aren't they getting created?