Solu9
You can change this now in User CP.
- Reaction score
- 216
In my map it is possible to get a ridiculous amount of armor. And since armor decreases incoming physical damage this causes a problem. I have set the "armor damage reduction multiplier" in the gameplay constants to 0.01. However even simple items can net you around 275 armor, reducing the damage taken by a whooping 75%.
With magical items the total armor can skyrocket to a total amount of around 500 which will give you around 95% damage reduction.
Even though I like high damage reduction, 95% is a tad too much. And since I cannot customize the damage reduction multiplier further than setting it to 0.01, I have tried to fix it my own way. I would like your take on it.
The heroes in the map have normal armor and has normal attacks. That also used to be the case for the enemies. Due to the problems described above I change the enemies to have medium armor instead. Now.
Normal attack deals 200% damage to normal armor (enemies deal 200% damage to players)
Normal attack deals 100% damage to medium armor (players deal 100% damage to enemies)
If a player equipped only with basic items, and thus 275 armor, has 75% damage reduction he will now only have a real damage reduction of 50%.
What do you think of this way to circumvent the normal damage reduction?
With magical items the total armor can skyrocket to a total amount of around 500 which will give you around 95% damage reduction.
Even though I like high damage reduction, 95% is a tad too much. And since I cannot customize the damage reduction multiplier further than setting it to 0.01, I have tried to fix it my own way. I would like your take on it.
The heroes in the map have normal armor and has normal attacks. That also used to be the case for the enemies. Due to the problems described above I change the enemies to have medium armor instead. Now.
Normal attack deals 200% damage to normal armor (enemies deal 200% damage to players)
Normal attack deals 100% damage to medium armor (players deal 100% damage to enemies)
If a player equipped only with basic items, and thus 275 armor, has 75% damage reduction he will now only have a real damage reduction of 50%.
What do you think of this way to circumvent the normal damage reduction?