dannyboydude
Ultra Cool Member
- Reaction score
- 33
Code:
Summon Stuff
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to < Your Ability >
Actions
Set SummonGroup = (Units in (Playable map area) matching ((((Matching unit) is Summoned) Equal to True) and ((Owner of (Matching unit)) Equal to (Owner of (Casting unit)))))
Unit Group - Pick every unit in SummonGroup and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Custom script: call DestroyGroup(udg_SummonGroup)
-------- Now do your summoning here --------
I think that is what you want just change the condition iif needed