Trying to make an attack heal instead of damage

jedi8955

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I'm finding that I have a wonderful ability to come up with ability concepts that confuse and stump me.

I'm attempting to create an ability that when used on a unit, that unit will heal enemies instead of damaging them.

Here's the ability as designed:

Entropic Corruption:
This ability will corrode a unit, causing its attacks to heal your team instead of damaging them!
All Levels have a cooldown of 45 seconds.
Level 1: Lasts 4 Seconds
Level 2: Lasts 8 Seconds
Level 3: Lasts 12 Seconds
Level 4: Lasts 16 Seconds
Level 5: Lasts 20 Seconds


Basically, you use this on a single enemy unit and it heals you instead of hurting. If they would have hit you for 7 damage, you're instead healed for 7 damage.

Here's the current trigger setup.

Trigger:
  • Entropic Corruption Activation
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Entropic Corruption
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of Entropic Corruption for (Triggering unit)) Equal to 1
        • Then - Actions
          • Set Entropic_Unit = (Target unit of ability being cast)
          • Trigger - Turn on Entropic Corruption Attack <gen>
          • Wait 4.00 seconds
          • Trigger - Turn off Entropic Corruption Attack <gen>
          • Set Entropic_Unit = No unit
        • Else - Actions
          • Do nothing


There are more If/Then/Else statements that cover the different levels of Entropic Corruption. They're functionally the same, which is why I took them out here.

Trigger:
  • Entropic Corruption Attack
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Attacking unit) Equal to Entropic_Unit
    • Actions
      • Set EntropicDamageAmount_Real = (Damage taken)
      • Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + (EntropicDamageAmount_Real x 2.00))
      • Set EntropicDamageAmount_Real = 0.00


When Entropic Corruption is used, nothing happens. Nada. No idea why it won't take, it seems like from the trigger it should be good. Thanks as always for any help with this.
 

canons200

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because the damage taken event is not response to generic unit event, the damage taken event is response to specify unit event >> take damage.

i would recommend you to use the GDD by weep, in below

here
 

jedi8955

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4
Weird, I guess that makes sense. It would be nice if Blizz would just do the bloody thing from actor to acted, instead of backwards.

I'll try using the GDD, not fully understanding it right now, but I'll play around and see what I can get it to do.

What I'm not understanding is how to actually use this thing. I see that I need to change the event to GDD_Event equals 0, but I'm not sure from there where to proceed.

Thanks!
 

jedi8955

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Booyah! Pulled in the GDD stuff, changed up the Attack trigger and it works bloody perfectly.

I changed the trigger to this:

Trigger:
  • Entropic Corruption GDD Attack
    • Events
      • Game - GDD_Event becomes Equal to 0.00
    • Conditions
      • GDD_DamageSource Equal to Entropic_Unit
    • Actions
      • Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + (GDD_Damage x 2.00))


I really appreciate the help, I was expecting this to be far more of a PITA. I tossed you some rep. Thanks a bunch!
 

meOme

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31
This way it will only work for one unit at a time, because only one unit can be "Entropic_Unit".

Why don't you just make the ability give a buff, and when a unit is damaged, check if the damage source has the buff?
 

jedi8955

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4
This way it will only work for one unit at a time, because only one unit can be "Entropic_Unit".

Why don't you just make the ability give a buff, and when a unit is damaged, check if the damage source has the buff?

I'm not concerned about it, because there will be only one unit in play at any one time that has Entropic Corruption.

However, if there were multiples that could use this, you're completely right.
 
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