Two tricky triggers

TheSNGuy

New Member
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1
Ok Im working on an AvP map and I'm having trouble with two triggers.

The first one:
there are team owned eggs that allied players can all hatch into a unit for gold. I've trying to find a way to do this but either it only works for one player or it doesnt know which player to give it to. How do you find out which player used a units ability? The trigger needs to be able to destroy the egg after creation and only create one unit.

the second issue:
How do you figure out which unit killed another unit?
 
K

Kerberos

Guest
For question one: how do you get the egg to hatch? Just click the "hatch" ability, and there aren't any conditions (e.g. a unit has to be next to it)?

Question two: when you're picking which unit to do something to as an action, there's an Event response - (Killing unit).
 

Tom Jones

N/A
Reaction score
437
1st one: Use the generic unit event A unit starts the effect of an Ability, and then use these event respones:
Get Owner Of(Trigger Unit) - Will give you the player who owns the unit that cast the spell.
Get Owner Of(Target Unit Of Ability Being Cast) - Will give the the player who owns the target of the spell.
2nd one: Once again, generic unit event A unit dies, and event responses:
(Killing Unit) - This will give you the unit that killed the dying unit.
 

TheSNGuy

New Member
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1
You don't need to be near the eggs to hatch them. You need to pay a certain amount of gold then the egg hatches into a unit for the perosn who hatched it but only you and your allies can hatch/activate the eggs.
 

Nigerianrulz

suga suga how'd you get so fly?
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198
Code:
Event- Unit begins to Cast an Ability
Condition- Ability being Cast equal to (Hatch Egg)
              (Triggering unit) belongs to an ally of (Player 1)
Action- Remove Egg
           Create 1 Footmen at the poisition of Egg
           Add 1000 gold to (Triggering unit)
something like this
 

TheSNGuy

New Member
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1
The problem with that is when you create the unit there is no way to find which player used the ability.
If you made it under the "allied" player it would have shared control which i do not want.
 
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