two trigger questions

Rep7a

Member
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I was working on my RPG style map, and i wanted to implement more than the allowed amount of abilitys. so my first question would be how to remove the useless abilitys like attack, patrol, move and so on. Another question is, i planned on making level up abilitys that boost an attribute, like when you level, you use the point to up your strength, agility or intellect, can anyone help me with these?


thanks in advance.
 

jig7c

Stop reading me...-statement
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when a hero levels up, do you want the player to pick where the points are being allocated to... strenght, intel, agil...
or
is it like when the hero levels up, it automatically adds points to an attribute that is already chose in the beginning of the game?
 

jig7c

Stop reading me...-statement
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so when they level up, do you have an ability for each attribute...
 

bOb666777

Stand against the ugly world domination face!
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117
so my first question would be how to remove the useless abilitys like attack, patrol, move and so on.
You don't want to remove those. Your units wont be able to do anything that way.

Adding the "Ward" classification to the desired units hides them though.

Another question is, i planned on making level up abilitys that boost an attribute, like when you level, you use the point to up your strength, agility or intellect, can anyone help me with these?

Use a modified Attribute bonus.....?
 

Azlier

Old World Ghost
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461
...Father Time's RPG? Never heard of it.

To remove patrol, hold position, move, and these other 'useless' abilities, give your hero the Ward classification.

EDIT: CURSE YOU, BOB!
 

TheCrystal

New Member
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I suggest you use a spellbook. Spellbooks you can level up things for the unit, and it'll level it up in the spell book. Multiple levels of spellbooks work too.

Edit: Jeez, two comments before I typed mine.
 

Rep7a

Member
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2
thanks, and yeah i made the skills, but i don't want them to show up as actual spells. and my father times rpg i meant the black road, or whatever it's called. I made seperate abilitys for them yes, but i'm not sure what to do from there.
 
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