Kitt
New Member
- Reaction score
- 5
I'm currently working on an AoS map, and have been avoiding actually creating any Heros, Skills, Buildings and Items. It doesn't make for a very eventfull AoS map without those things XP. The reason is: I'm unsure of how to set the numbers.
About how many stats total should Heros start with? What's a good way to decide attack damage? How much health should Heros have? How much damage is unbalanced for a skill, and how much is simply useless? What sorts of things should Items do, and what shouldn't they?
By no means is that a specific list of questions, but mostly a series of examples. Obviously, I know that 900 damage for 50 mana at lvl 1 is a bit over the top; It's mostly the finer points I'm unsure about. I was hoping that someone who has more experience with AoS maps would have a few points of advice to help me out. Also, one thing to keep in mind, my goal for this map is to make it very focused on skills, with a much smaller emphasis on items. DotA: Allstars is a good example of a very very item focused AoS. That is not what I want. My vision for items is more similar to "claws of attack +6".
I thank anyone who provides some nuggets of advice, it's greatly appreciated. Also, if anything is unclear or you would like more detail, simply ask and I'll elaborate.
Mreow.
About how many stats total should Heros start with? What's a good way to decide attack damage? How much health should Heros have? How much damage is unbalanced for a skill, and how much is simply useless? What sorts of things should Items do, and what shouldn't they?
By no means is that a specific list of questions, but mostly a series of examples. Obviously, I know that 900 damage for 50 mana at lvl 1 is a bit over the top; It's mostly the finer points I'm unsure about. I was hoping that someone who has more experience with AoS maps would have a few points of advice to help me out. Also, one thing to keep in mind, my goal for this map is to make it very focused on skills, with a much smaller emphasis on items. DotA: Allstars is a good example of a very very item focused AoS. That is not what I want. My vision for items is more similar to "claws of attack +6".
I thank anyone who provides some nuggets of advice, it's greatly appreciated. Also, if anything is unclear or you would like more detail, simply ask and I'll elaborate.
Mreow.