Ubersplat doesnt fade

Imp Midna

Active Member
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What i tried to do is creating a Ubersplat (Thunderclap to be precise).
Trigger:
  • Actions
    • Ubersplat - Create ubersplat at (Position of (Triggering unit)) of type Thunderclap with color (100.00%, 100.00%, 100.00%) and 0.00% transparency (Deactivate paused state, Deactivate skipping birth time)
    • Ubersplat - Change (Last created ubersplat): Activate render always state
    • Ubersplat - Show (Last created ubersplat)


Now what i expected was that it would fade away after 2 seconds, just like the one from the original ability does, however, the triggered one just "pops away". How do i make it fade?
 

SouLEDGE

Damn you advanced calculus
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I suppose if there isn't a function for it, you can create one withe a loop,
just increase/decrease the ubersplats transparency as it fades in and
out, respectively.
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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You could make a unit with the Thunder Clap effect, giving it 0 tinting colour.
 

Imp Midna

Active Member
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52
Looping worked, thx :D

You could make a unit with the Thunder Clap effect, giving it 0 tinting colour.
Ubersplats are pictures, so what exactly do you mean? I tried to make a building with the ubersplat as a ground texture but it corrupted my map file so that i had to waste 5 hours crawling through the w3u file to find out its the Units.doo and since importing an old one via MPQ editor didnt work, assumingly cause i didnt find a proper way to decrypt it, i had to hack my world editor to not load the doo file, set a breakpoint in the saving process, sneak my old doo file in the temp folder while he was saving, replace the now screwed up war3map.j file with an old one to finally make the map work again, and now im kind of scared to test more in this direction, so sorry if the question seems dumb to you ^.^
 
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