Undeclared function HAIL_H2I

Flare

Stops copies me!
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I'm trying to move all my constant data and struct data into libraries so I can access them all (primarily for skill synergy) but when I did it with my second spell, it's declaring that HAIL_H2I is an undeclared function.

It worked fine with my first spell :S


EDIT: For some reason, the ConflagD library is above HAIL library in JASSHelper. Should I change the name on ConflagD incase it's alphabetically sorting the libraries?
EDIT AGAIN: That seems to have solved it, now to rename all my ConflagD prefixes :eek:

My library code
JASS:
library ConflagD
//HAIL initializer
//! runtextmacro HAIL_CreateProperty ("Data", "integer", "public")
//! runtextmacro HAIL_CreatePairProperty ("PairData", "integer", "public") 

//Globals and constant data
globals
    public constant integer SPELLID = 'A001'
    public constant integer DUMMYID = 'h001'
    public constant string BOOMFX = "Abilities\\Weapons\\DemolisherFireMissile\\DemolisherFireMissile.mdl"//"Abilities\\Spells\\Other\\Incinerate\\FireLordDeathExplode.mdl"
    public constant string FLAMEFX = "Abilities\\Spells\\Other\\Volcano\\VolcanoMissile.mdl" //"Doodads\\Cinematic\\FireTrapUp\\FireTrapUp"
    public constant string EXPLODEFX = "Objects\\Spawnmodels\\Orc\\OrcLargeDeathExplode\\OrcLargeDeathExplode.mdl"
    public constant real TIMERPERIOD = 0.03
    public constant real FXPERIOD = 0.03
    public constant real SPEED = 1200.
    public constant real MOVEDISTANCE = SPEED*TIMERPERIOD
    public constant real HITRADIUSLIVING = 125
    public constant real HITRADIUSDEAD = 75
    public constant real EXDMGRADIUS = 250
    public constant attacktype ATKTYPE = ATTACK_TYPE_MAGIC
    public constant damagetype DMGTYPE = DAMAGE_TYPE_NORMAL
    public constant weapontype WPNTYPE = WEAPON_TYPE_WHOKNOWS
endglobals

//SetUnitXY function
public function SetUnitXY takes unit u, real x, real y returns nothing
     if x<GetRectMaxX(bj_mapInitialPlayableArea) and x>GetRectMinX(bj_mapInitialPlayableArea) and y<GetRectMaxY(bj_mapInitialPlayableArea) and y>GetRectMinY(bj_mapInitialPlayableArea) then
       call SetUnitX(u,x)
       call SetUnitY(u,y)
     endif
endfunction

//Hit damage function
public function HitDamage takes unit u returns real
    local real base = 50
    local real level = I2R (GetUnitAbilityLevel (u, SPELLID))
    local real multiplier = 0
    return base + level*multiplier
endfunction

//Exploding damage function
public function ExplodeDamage takes unit u returns real
    local real base = 75
    local real level = I2R (GetUnitAbilityLevel (u, SPELLID))
    local real multiplier = 0
    return base + level*multiplier
endfunction

//Range function
public function Range takes unit u returns real
    local real base = 800
    local real level = I2R (GetUnitAbilityLevel (u, SPELLID))
    local real multiplier = 0
    return base + level*multiplier
endfunction

//Struct data
public struct CData
    unit caster
    real explodedamage
    real hitdamage
    timer contimer
    trigger contrig
    group exgroup
    group exdmggroup
    group exdmggroup2
    real angle
    real curdist
    real maxdist
    unit dummy
    real counter
    method onDestroy takes nothing returns nothing
        call KillUnit (.dummy)
        call ShowUnit (.dummy, false)
        call ConflagD_ResetData (.contimer)
        call ConflagD_ResetData (.contrig)
        call DestroyTimer (.contimer)
        call DestroyTrigger (.contrig)
        call GroupClear (.exdmggroup)
        call DestroyGroup (.exdmggroup)
        call ConflagD_ResetAnyPairDataFor (.caster)
    endmethod
endstruct

endlibrary


And the HAIL_H2I function
JASS:
    function HAIL_H2I takes handle h returns integer
        return h
        return 0
    endfunction
 
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