Unit is attacked

Emu.Man00

New Member
Reaction score
41
So basically I have an ability that increases damage every x seconds, until that unit attacks, at which point the bonus damage will be reset.

Now thats all good and well, but when a unit attacks, there is a short pause between the trigger goes and the target takes damage. And the trigger that takes the damage away is inside a loop.

Does anybody have an idea as to how I can take away the bonus damage without sacrificing MUI?

Damage is given via skill, and is removed by setting the skill to lvl 1.
 

Azlier

Old World Ghost
Reaction score
461
You require a damage detection system. Those things work magic.
 

Emu.Man00

New Member
Reaction score
41
I don't understand exactly what damage detection systems do... but I only want it to work for when they're hurt by an attack, not any damagge.
 

Azlier

Old World Ghost
Reaction score
461
The only way to detect when a unit is damaged is to detect when a unit is damaged. Therefore, damage detection systems are key. I don't know how to differentiate between spell and normal damage.
 
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