So basically I have an ability that increases damage every x seconds, until that unit attacks, at which point the bonus damage will be reset.
Now thats all good and well, but when a unit attacks, there is a short pause between the trigger goes and the target takes damage. And the trigger that takes the damage away is inside a loop.
Does anybody have an idea as to how I can take away the bonus damage without sacrificing MUI?
Damage is given via skill, and is removed by setting the skill to lvl 1.
Now thats all good and well, but when a unit attacks, there is a short pause between the trigger goes and the target takes damage. And the trigger that takes the damage away is inside a loop.
Does anybody have an idea as to how I can take away the bonus damage without sacrificing MUI?
Damage is given via skill, and is removed by setting the skill to lvl 1.