BruteBrutal
New Member
- Reaction score
- 1
Hey,
Want the next gate to open when all spawned or created creeps in a region is dead.
At the moment the trigger is only bound to the type of creep killed that works too, but I'd prefer to use the region.
Second of all the trigger open the gate everytime ONE unit dies. Not as it should be when the LAST one dies.
What am I doing wrong here. Can't figure out what the condition should be. Variable +1?
Looks like this at the moment, which is way off...
Want the next gate to open when all spawned or created creeps in a region is dead.
At the moment the trigger is only bound to the type of creep killed that works too, but I'd prefer to use the region.
Second of all the trigger open the gate everytime ONE unit dies. Not as it should be when the LAST one dies.
What am I doing wrong here. Can't figure out what the condition should be. Variable +1?
Looks like this at the moment, which is way off...
Trigger:
- Gates Copy 2
- Events
- Unit - A unit Dies
- Conditions
- And - All (Conditions) are true
- Conditions
- ((Attacked unit) is in (Units in 1lvl <gen>)) Equal to True
- 1enemy Equal to (Unit-type of (Attacked unit))
- Conditions
- And - All (Conditions) are true
- Actions
- Destructible - Open Elven Gate (Vertical) 0004 <gen>
- Events