Dwarvenfrog
New Member
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I'm making a tower defense game and would like each tower to have multiple upgrades (speed, damage, hp) that affects only themselves. Any ideas on how I should go about this?
Example: Arrow towers have an attack upgrade. If I build two Arrow Towers and buy the upgrade for one, the other should not get the attack bonus too.
To be ever the more clear, I'm talking about research upgrades, not upgrading from one unit to another.
Example: Arrow towers have an attack upgrade. If I build two Arrow Towers and buy the upgrade for one, the other should not get the attack bonus too.
To be ever the more clear, I'm talking about research upgrades, not upgrading from one unit to another.