Defi4nc3
Developer of DORPG
- Reaction score
- 20
Well as long as its working, your getting what you want now .
On your custom Upgrade have you checked Effect 1 - New Availability for UNAVAILABLE and Effect 2 - New Availability for AVAILABLE?
These settings should fix your problem, concerning your basic unit is you want to disappear and your advanced unit is the one to remain available!
This thread is 4 years old.
Instead of working on warcraft maps perhaps you should seek out training as a necromancer.
If anyone could suggest a solution (and not one of the non-working solutions already suggested earlier in this thread) that doesn't involve triggers, that would be great, and you would have my deep gratitude.
No it doesnt.
Thats why its against the forum rules.
DO NOT. POST. MULTIPLE THREADS. ASKING. THE. SAME. QUESTION. This will be heavily enforced. Most same-question threads will be deleted.
The rules say that you should not make several threads about the same topic. That doesnt mean that 2 people cant make a thread about the same topic if both threads are 4 years apart.
Honestly, there is a very simple way to solve this problem with 2 triggers.
I'll look into that right away, I'll tell you when I found something...If anyone can come up with a non-triggered solution, perhaps by finding some obscure property/attribute that can cause icons to be hidden at the beginning of the game, please chime in and tell us about it!
Trigger:
- upgrade trig
- Events
- Unit - A unit Finishes an upgrade
- Conditions
- (Researched tech-type) Equal to Sorceress Adept Training
- Actions
- Player - Make footman(preupgrade) Unavailable for training/construction by (Owner of (Triggering unit))
- Player - Make captain(upgraded) Available for training/construction by (Owner of (Triggering unit))