Using variable in events?

Wratox1

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? i fixed it, so i was back where i started, i needed a way to set sticky_eye_hero to "no unit", but i fixed it now, and i didnt need to use your call RemoveUnit(udg_Temp_Unit), i just had the wrong event in my remove trigger:( thanks for the halp anyway! +rep for helping me into the right direction;)

Edit: here are my triggers:

Trigger:
  • sticky eye init
    • Events
      • Unit - A unit enters (Playable map area)
    • Conditions
    • Actions
      • Set sticky_eye = (Triggering unit)
      • Trigger - Add to sticky eye <gen> the event (Unit - A unit comes within 80.00 of sticky_eye)


Trigger:
  • sticky eye
    • Events
    • Conditions
      • ((Triggering unit) is A Hero) Equal to True
    • Actions
      • Set sticky_eye_hero = (Triggering unit)
      • Trigger - Turn on sticky eye move <gen>


Trigger:
  • sticky eye move
    • Events
      • Time - Every 0.02 seconds of game time
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • sticky_eye Equal to No unit
        • Then - Actions
          • Set sticky_eye_hero = No unit
          • Trigger - Turn off (This trigger)
        • Else - Actions
          • Unit - Turn collision for sticky_eye Off
          • Set sticky_eye_point = (Position of sticky_eye_hero)
          • Unit - Move sticky_eye instantly to sticky_eye_point
          • Custom script: call RemoveLocation(udg_sticky_eye_point)


Trigger:
  • sticky eye remove
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Sticky Eye
    • Actions
      • Set sticky_eye = No unit
      • Set sticky_eye_hero = No unit
 
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