Vamps Game - Hero spell ideas.

Failenx

TH.net Regular
Reaction score
7
Hello guys, I need some good spell ideas for my Vamps map. I need spells for both the builders and the vampires, that are fun and will keep people playing my game. Also I need them to be unique from other vamp games.

Currently what I have are "Vampiric Minions" that the vampire can summon that can create a deploy on the ground for map awareness.

also, I've got a "Siphon life" chain effect that steals health from each unit effected by it to the vampire.

I have none for the builder. I also need good ulti's.

Thanks in advance and +rep to ideas!
 

Happysmiley

New Member
Reaction score
22
Requiem
Summons a coffin for the Vampire to rest in. The coffin has a certain amount of HP. Can only be used during the day.

Level 1 - Summons a Coffin with 250 HP and 10 armor. When entered, the Vampire will regenerate 4 HP/MP every second until he exits or the casket is broken.

Level 2 - Summons a Coffin with 400 HP and 15 armor. When entered, the Vampire will regenerate 7 HP/MP every second until he exits or the casket is broken.

Level 3 - Summons a Coffin with 600 HP and 20 armor. When entered, the Vampire will regenerate 10 HP/MP every second until he exits or the casket is broken.
 

Failenx

TH.net Regular
Reaction score
7
Thanks for the suggestions, I am definately considering using these spells. And +rep of course.


(More suggestions are still welcomed)
 

Carnerox

The one and only.
Reaction score
84
For Builder maybe.

Holy Light

Summons a bright light that blinds the vampire or his minions, reducing its attack damage by 35% and a 25% chance that his attacks will miss. Last 6 seconds.
 

Wratox1

Member
Reaction score
22
for the builder:
Flee(instant) - The builder gets teleported to a random safe place on the map. (with safe i mean a trigger sets a pointvariable to random point on map, then checks if there is an enemy within 2000(make this whatever you want) range of the point, if there is then run the trigger again, else move builder to point);)
 

HeX.16

Isn't Trollin You Right Now
Reaction score
131
For vampires
Transparency
Gives a percent chance to avoid attacks and renders the hero hard to see.
Level 1 - 15% evasion, 60% transparency.
Level 2 - 30% evasion, 95% transparency.
Easily coded like so
Trigger:
  • Transparancy
    • Events
      • Unit - A unit Learns a skill
    • Conditions
      • (Learned Hero Skill) Equal to Transparency
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Learned skill level) Equal to 1
        • Then - Actions
          • Animation - Change (Learning Hero)'s vertex coloring to (0.00%, 0.00%, 0.00%) with 75.00% transparency
        • Else - Actions
          • Do nothing
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Learned skill level) Equal to 2
        • Then - Actions
          • Animation - Change (Learning Hero)'s vertex coloring to (0.00%, 0.00%, 0.00%) with 95.00% transparency
        • Else - Actions
          • Do nothing
 

millzy

Ultra Cool Member
Reaction score
44
here is some i just though of

Vampires Ward
Creates a ward the lasts 600 seconds to spy on the humans
level 1 - 120 second cool down
level 2 - 80 second cool down
level 3 - 40 second cool down



Vampires parisite
kills a human harvester turning it into a Vampire minion evry unit the minion kills will also become a minion.
level 1 - week minion
level 2 - strong minion
level 3 - powerfull minion

Blood thurst(ulti)
the vampire goes into a Blood thurst giving him a life steal attack and high attack speed increese.

level 1 - 100% atk speed 50% life steal
level 2 - 200%atk speed 100% life steal
 

Happysmiley

New Member
Reaction score
22
Scent of Blood

As the Vampire closes upon its prey, the smell of blood drives him into a state of madness. When within 500 range of an enemy, increases attack speed by 40% and movement speed by 8%, aswell as giving the vampire a 30% chance to regenerate 5% of his maximum health with every attack made.
 
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