BruteBrutal
New Member
- Reaction score
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Hey just noticed a bug in my Quest 2, it's based on pawning 5 items to the shop. However I need to bind the variable to the specific item because otherwise you can simply buy any item in the shop and sell in once the quest is active and it respond the same way
Tried adding this condition
Lightning_integer[1] Equal to (Custom value of Lightningbolt 0004 <gen>)
but it didnt work.
Whats the problem here?
Thanks,
/Brute
Trigger:
- Quest 2 Reward
- Events
- Unit - A unit Is issued an order targeting an object
- Conditions
- Lightning_integer[1] Equal to (Custom value of Lightningbolt 0004 <gen>)
- QuestCompleted[1] Equal to True
- (BeardieRegion <gen> contains (Triggering unit)) Equal to True
- QuestCompleted2[(Player number of (Triggering player))] Equal to False
- Lightning_integer[1] Equal to 5
- (Issued order) Equal to (Order(smart))
- (Unit-type of (Target unit of issued order)) Equal to (Unit-type of Beardie the Wise 0016 <gen>)
- Actions
- Quest - Mark (Last created quest) as Completed
- Hero - Create Divine Claws and give it to (Triggering unit)
- Game - Display to (All players) the text: |cffffcc00QUEST CO...
- Set QuestCompleted2[(Player number of (Triggering player))] = True
- Events
Tried adding this condition
Lightning_integer[1] Equal to (Custom value of Lightningbolt 0004 <gen>)
but it didnt work.
Whats the problem here?
Thanks,
/Brute