Menelaus
New Member
- Reaction score
- 9
in polar escape and other mazes, regions are hidden until a certain event, like entering a region. i tried this:
i know this is totally different than polar escape, because this is just black mask/FoW. it works to a certain extent, its not very crisp, it doesnt hide an exact rectangle, its like a circle of visibility with the borders being my units.
any suggestions/flaws?
Code:
Various Init
Events
Map initialization
Conditions
Actions
Visibility - Enable black mask
Visibility - Enable fog of war
Player Group - Pick every player in players_in_game and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Black mask across td area <gen>
i know this is totally different than polar escape, because this is just black mask/FoW. it works to a certain extent, its not very crisp, it doesnt hide an exact rectangle, its like a circle of visibility with the borders being my units.
any suggestions/flaws?