Voting help

Stryke

New Member
Reaction score
6
I made a Dialog-system voting system where you can vote for the players in-game. How would I check which player has the most votes? Thanks!

The vote points are integer.
 
M

Menice

Guest
I know I only looked for this a couple of days ago, and I found the answer here on the forums.

Code:
Make Dialog
    Events
        Time - Elapsed game time is 1.00 seconds
    Conditions
    Actions
        Dialog - Change the title of VotePlayer to Vote on player to...
        Dialog - Create a dialog button for VoteScore labelled Player 1
        Set VotePlayerButton[1] = (Last created dialog Button)
        Dialog - Create a dialog button for VoteScore labelled Player 2
        Set VotePlayerButton[2] = (Last created dialog Button)
               Player Group - Pick every player in (All players) and do (Dialog - Show VotePlayer for (Picked player))

Code:
Vote Player 1
    Events
        Dialog - A dialog button is clicked for VotePlayer
    Conditions
        (Clicked dialog button) Equal to VotePlayerButton[1]
    Actions
        Set VotePlayerResult[1] = (VotePlayerResult[1] + 1)
Make 1 for each button

Code:
Result Player 1
    Events
    Conditions
        VotePlayerResult[1] Greater than VotePlayerResult[2]
    Actions
        Game - Display to (All players) for 10.00 seconds the text: Player 1 has won...

Make 1 for each option

Anyway...something like that :) There is a probably a much easier way to do it, but that is basically what I came across and so it's what I used.
 

Stryke

New Member
Reaction score
6
Thanks for the reply, but I'm trying to get this to work with MORE than 2 Players. A vote with 2 Players isn't much of a voting system.
 
M

Menice

Guest
I know, and this does work with more than 2 players...simply add more buttons. My one that I'm using has 5 options, but you could easily make it 10
 
M

Menice

Guest
In the first trigger add
Dialog - Create a dialog button for VoteScore labelled Player 3
Set VotePlayerButton[3] = (Last created dialog Button)

and so on for each player.

Then create a duplicate of the second two triggers but make it for each player.
Eg. If you had 4 players you would have 4 triggers:

Vote Player 1
Vote Player 2
Vote Player 3
Vote Player 4

All you need to do with them is change the array number to the player number.

Then for the final trigger you would have another 4:

Result Player 1
Result Player 2
Result Player 3
Result Player 4

and the Result Player 1 would read:

Code:
Result Player 1
    Events
    Conditions
        VotePlayerResult[1] Greater than VotePlayerResult[2]
        VotePlayerResult[1] Greater than VotePlayerResult[3]
        VotePlayerResult[1] Greater than VotePlayerResult[4]
    Actions
        Game - Display to (All players) for 10.00 seconds the text: Player 1 has won...

Then surely using some common sense you could make the other triggers on your own, or you could look around the forums for the tutorial which might explain things better.
 
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