Skippy
Active Member
- Reaction score
- 39
Hi,
if I use
and then
,
the animation is set to "stand". Why? Is there a way how to play unit's walk animation and move it by trigger?
if I use
Trigger:
- Animation - Play (Triggering unit)'s walk animation
and then
Trigger:
- Unit - Move (Triggering unit) instantly to (Temp_Point)
the animation is set to "stand". Why? Is there a way how to play unit's walk animation and move it by trigger?