I'm fairly new to world editor, so i'm just learning how to make custom spells to summon units. so i'm making a map with classes from WoW and i decided to ad warlock:banghead:. the spells i'm giving it are:
summon voidwalker
summon felhunter
summon succubus
summon felguard (actually overlord with felgaurd model)
so i made the spells with no triggers, and i made custom buffs and stuff. But at testing my map i ran into 1 big problem: if i summoned 1 unit, it would summon them all with 2 voidwalkers:nuts:. does anyone know how to fix this in a way that doesn't involve me totally re-writing the spell in triggers??? i will add triggers to fix this, just not to re-create the spell:nuts:.
summon voidwalker
summon felhunter
summon succubus
summon felguard (actually overlord with felgaurd model)
so i made the spells with no triggers, and i made custom buffs and stuff. But at testing my map i ran into 1 big problem: if i summoned 1 unit, it would summon them all with 2 voidwalkers:nuts:. does anyone know how to fix this in a way that doesn't involve me totally re-writing the spell in triggers??? i will add triggers to fix this, just not to re-create the spell:nuts:.