sidove
Member
- Reaction score
- 22
But the one i gave u was passive??? :nuts:
its when a unit dies and you have the following ability u gain str.. if that aint passive i dont know what it is
sorry man you wasn't mui his was :S
But the one i gave u was passive??? :nuts:
its when a unit dies and you have the following ability u gain str.. if that aint passive i dont know what it is
do you want him to recieve the bonus only when he doesn't use a spell or if anyone cast a spell on that unit
by the way what does mui stand for?
Cast a spell
Events
Unit - A unit Begins casting an ability
Unit - A unit Starts the effect of an ability
Conditions
(Level of Stenght of a Warrior for Caster) Equal to 1
Actions
Set Caster = (Casting unit)
Unit - Create 1 Dummy Strenght for (Owner of Caster) at (Position of Caster) facing Default building facing degrees
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Night Elf Warden - Shadow Strike Caster
Cast a spell 2
Events
Unit - A unit Begins casting an ability
Unit - A unit Starts the effect of an ability
Conditions
(Level of Stenght of a Warrior for Caster) Equal to 2
Actions
Set Caster = (Casting unit)
Unit - Create 1 Dummy Strenght for (Owner of Caster) at (Position of Caster) facing Default building facing degrees
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Night Elf Warden - Shadow Strike Caster
Cast a spell 3
Events
Unit - A unit Begins casting an ability
Unit - A unit Starts the effect of an ability
Conditions
(Level of Stenght of a Warrior for Caster) Equal to 3
Actions
Set Caster = (Casting unit)
Unit - Create 1 Dummy Strenght for (Owner of Caster) at (Position of Caster) facing Default building facing degrees
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Night Elf Warden - Shadow Strike Caster
Get strenght
Events
Unit - A unit Dies
Conditions
(Level of Stenght of a Warrior for TempUnit) Equal to 1
(TempUnit has buff Casted Spell ) Equal to False
Actions
If ((TempUnit has buff Casted Spell ) Equal to True) then do (Skip remaining actions) else do (Do nothing)
Set TempUnit = (Killing unit)
Hero - Modify Strength of TempUnit: Add 1
Get strenght 2
Events
Unit - A unit Dies
Conditions
(Level of Stenght of a Warrior for TempUnit) Equal to 2
(TempUnit has buff Casted Spell ) Equal to False
Actions
If ((TempUnit has buff Casted Spell ) Equal to True) then do (Skip remaining actions) else do (Do nothing)
Set TempUnit = (Killing unit)
Hero - Modify Strength of TempUnit: Add 1
Hero - Modify Agility of TempUnit: Add 1
Get strenght 3
Events
Unit - A unit Dies
Conditions
(Level of Stenght of a Warrior for TempUnit) Equal to 3
(TempUnit has buff Casted Spell ) Equal to False
Actions
If ((TempUnit has buff Casted Spell ) Equal to True) then do (Skip remaining actions) else do (Do nothing)
Set TempUnit = (Killing unit)
Hero - Modify Strength of TempUnit: Add 1
Hero - Modify Agility of TempUnit: Add 1
Hero - Modify Intelligence of TempUnit: Add 1
Dont get strenght
Events
Unit - A unit Dies
Conditions
(TempUnit has buff Casted Spell ) Equal to True
Actions
Set TempUnit = (Killing unit)
If ((Caster has buff Casted Spell ) Equal to False) then do (Skip remaining actions) else do (Do nothing)
Unit - Remove Casted Spell buff from TempUnit
MUIby the way what does mui stand for?