WackO_WilL
New Member
- Reaction score
- 4
Hello, I have been working on a survivor map, For a while now. I am stuck on this trigger for quite some time.
Its suppose to allow a certain Type of unit to show the Model of an imported item, In its left hand in Item Slot 1. But if you move that same item over to Item slot 2, It Appears in your right hand. And disappear in your left hand. If it is moved to slot 3,4,5, and 6. It is not shown, And loses its Stats it gives.
This is the unholy piece of crap I have mustered up so far. :nuts:
I also have another trigger that I need to figure out. I have a bow Item, and Arrow Items. The Bow is suited in Weapon Slot 1, and show up on the left hand. Arrows are then set in Weapon slot 2. How would I set up changing My survivors attack range to 1200. Attack speed of 2.00, and set it up where Every time he shoots, An Arrow is taken from the stack in Weapon slot number two, And none from 3,4,5,and 6. I really don't know what trigger to tackle this with.
:banghead: These are very hard triggers for me. these are what are holding me back from finishing my newer (less buggy, More realistic, And funner) version of my map.
Thanks in advance -
Wacko_Will
Its suppose to allow a certain Type of unit to show the Model of an imported item, In its left hand in Item Slot 1. But if you move that same item over to Item slot 2, It Appears in your right hand. And disappear in your left hand. If it is moved to slot 3,4,5, and 6. It is not shown, And loses its Stats it gives.
Code:
Club L hand pick up
Events
Unit - A unit Acquires an item
Conditions
Actions
If (((Item-type of (Item being manipulated)) Equal to Club) and ((Item being manipulated) Equal to (Item carried by (Hero manipulating item) in slot 1))) then do (Special Effect - Create a special effect attached to the Left hand of (Triggering unit) using Tonfa.mdx) else do (Special Effect - Destroy (Last created special effect))
This is the unholy piece of crap I have mustered up so far. :nuts:
I also have another trigger that I need to figure out. I have a bow Item, and Arrow Items. The Bow is suited in Weapon Slot 1, and show up on the left hand. Arrows are then set in Weapon slot 2. How would I set up changing My survivors attack range to 1200. Attack speed of 2.00, and set it up where Every time he shoots, An Arrow is taken from the stack in Weapon slot number two, And none from 3,4,5,and 6. I really don't know what trigger to tackle this with.
:banghead: These are very hard triggers for me. these are what are holding me back from finishing my newer (less buggy, More realistic, And funner) version of my map.
Thanks in advance -
Wacko_Will