Weather Ideas

0zaru

Learning vJASS ;)
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60
Well i need ideas for some things i am working on (like a weather system but not exactly like the name says,It's by Stations (Summer,spring,etc)). So when It's ,for example, winter they may get a cold or be slowed by snow.

I have only a few ideas

Summer, some heal from sun rays but normal at nearly all the time
Winter, you can get a cold, or be slowed or somethings more
Spring, no ideas by now..
Autumn, either..

Well as you see i don't have a lots of ideas, can you give me some more ideas ? :D

EDIT:Oh i forgot, you can add ideas with the terrain too =P so for example in spring roots may grow from the earth :O
 

Insane!

Shh I didn't edit this, go away.
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122
summer
slight attack boost
-hp to footmen
+move speed
animals pop up
days longer

Spring
flowers tend to pop up
animals pop up
slight eye sight bonus
night elfs have an advantage


fall
trees change
weather effect 80% transparent fog
buffs cant function

winter
slowed
-attack speed to all non mechanical units
-hp to unarmored units
nights shorter
night elfs have a dis-advantage
snow
 

darkRae

Ueki Fan (Ueki is watching you)
Reaction score
173
I have some general ideas :

Spring
the most soothing season....
gives greater bonus regeneration to HP and Mana

Summer
intensive season... you wanna battle now...
gives minor bonus regeneration to HP and Mana
gives bonus combat ability (damage, atk speed, whatever)
gives bonus sight

Fall
err.... cooler than summer :p
bonus movespeed

Winter
certainly a cold season
reduced movespeed, attackspeed, and sight
 

0zaru

Learning vJASS ;)
Reaction score
60
*BUMP*i like insane ideas though darkae i have thinked those already =P
 

Insane!

Shh I didn't edit this, go away.
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122
sping
rainy

summer
small chance to have a tornado
-inteligence (since your always thinking about the heat)

fall
ground has leaves on it

winter
reverants have a bonus "everything"
 

darkRae

Ueki Fan (Ueki is watching you)
Reaction score
173
Spring
Nature-type units gain bonuses.
Include Golems, Treants, Ancients, Keeper of the Grove, etc.

Summer
If a unit is not near a tree, he has 10% chance to miss.

Fall
Wind, and wind, a chance to make a Tornado (insane's idea)
Every several seconds, gives a random chance for a <name of wind> to flow, sliding all units to a certain direction slowly for a few seconds.

Winter
The lower a unit HP is, the slower he gets, and if it is under 8%, he freezes and cannot move/attack/cast spell, just pause and stop the animation and add Freezing Breath's art effect.

As insane as this? :D
 

Insane!

Shh I didn't edit this, go away.
Reaction score
122
Spring
Nature-type units gain bonuses.
Include Golems, Treants, Ancients, Keeper of the Grove, etc.

Summer
If a unit is not near a tree, he has 10% chance to miss.
i do not under stand this please explain

Fall
Wind, and wind, a chance to make a Tornado (insane's idea)

Every several seconds, gives a random chance for a <name of wind> to flow, sliding all units to a certain direction slowly for a few seconds.

you need warm moist air coliding with cool air to make a tornado not possible in fall

Winter
The lower a unit HP is, the slower he gets, and if it is under 8%, he freezes and cannot move/attack/cast spell, just pause and stop the animation and add Freezing Breath's art effect.

As insane! as this? :D
:p
 

Tholdalf

New Member
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2
I think he means that if a unit is not close to a tree hes blinded by the sun otherwise hes hiding in the trees shadow...and make it so it only works on the day :p
 

Insane!

Shh I didn't edit this, go away.
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122
I think he means that if a unit is not close to a tree hes blinded by the sun otherwise hes hiding in the trees shadow...and make it so it only works on the day :p

ohh good point
never thought of that
 
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