Weather Region

Glaivesrit

New Member
Reaction score
8
Is there a certain size region where the weather cannot just be created? This trigger doesn't work, but a similar trigger works, anyone have any idea why?

Code:
Weather Start Copy
    Events
        Time - Every 360.00 seconds of game time
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Random integer number between 1 and 5) Equal to 1
            Then - Actions
                Environment - Create at (Entire map) the weather effect Ashenvale Rain (Heavy)
            Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Random integer number between 1 and 4) Equal to 1
                    Then - Actions
                        Environment - Create at (Entire map) the weather effect Ashenvale Rain (Light)
                    Else - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                (Random integer number between 1 and 3) Equal to 1
                            Then - Actions
                                Environment - Create at (Entire map) the weather effect Northrend Snow (Light)
                            Else - Actions
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    If - Conditions
                                        (Random integer number between 1 and 2) Equal to 1
                                    Then - Actions
                                        Environment - Create at (Entire map) the weather effect Outland Wind (Heavy)
                                    Else - Actions
                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                            If - Conditions
                                                (Random integer number between 1 and 2) Equal to 1
                                            Then - Actions
                                                Environment - Create at (Entire map) the weather effect Dungeon White Fog (Light)
                                            Else - Actions
                                                Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Light)


BTW my map is 180x 180
 

Samael88

Evil always finds a way
Reaction score
181
If it is a small region close to the edge, that can explain why it does not show.

You see, when creating a wheather effect in a region is moves a little towards the upper right corner, it is never centered in the region.

Oh, and I just noticed your problem.

That trigger will if the first number is 1, then it will create the first wheather.
If that is not the second one will if it turns out to be one.
And so on..
Untill the last one, it creates a weather effect only if the number is 1. Else it does absolutely nothing. That is probably why it does not show.

I suggest this instead:
create a integer variable. For fun we will call it a.

Code:
Weather Start Copy
    Events
        Time - Every 360.00 seconds of game time
    Conditions
    Actions
        set (a) = random number between 1-5
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                a Equal to 1
            Then - Actions
                Environment - Create at (Entire map) the weather effect Ashenvale Rain (Heavy)
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                a Equal to 2
            Then - Actions
                Environment - Create at (Entire map) the weather effect Ashenvale Rain (Light)
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                a Equal to 3
            Then - Actions
                Environment - Create at (Entire map) the weather effect Northrend Snow (Light)
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                a Equal to 4
            Then - Actions
                Environment - Create at (Entire map) the weather effect Outland Wind (Heavy)
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                a Equal to 5
            Then - Actions
                Environment - Create at (Entire map) the weather effect Dungeon White Fog (Light)
            Else - Actions
                Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Light)

This will make it work as supposed:thup:
 

Glaivesrit

New Member
Reaction score
8
ok, thanks. its odd though cuz i had another trigger with like 20 actions based off of random integers, that one works but this one doesnt for some reason =/

thanks though, +rep.
 

Samael88

Evil always finds a way
Reaction score
181
If it was built in the exact same way but with 20 instances, What are the odds that none of them firing?

This is not even near: 1'000'000 Just so you know.
 

Glaivesrit

New Member
Reaction score
8
well, if you notice my conditions, i have first is 1 in 5

then 1 in 4
1 in 3
1 in 2
...
then it goes down to 1 in 2, with the else action being the final weather. that works for another drop type system im doing, but i guess not for weather.

my trigger wasn't firing, though, not even the else.
 

Samael88

Evil always finds a way
Reaction score
181
well, if you notice my conditions, i have first is 1 in 5

then 1 in 4
1 in 3
1 in 2
...
then it goes down to 1 in 2, with the else action being the final weather. that works for another drop type system im doing, but i guess not for weather.

my trigger wasn't firing, though, not even the else.

Ah. I never noticed that. Is there not a show weather effect action aswell?
If there is add a show last created weather effect to the end of the trigger and it should work just fine:thup:

Edit: Enable weather effect it is. You have to turn it on:eek:
 

Glaivesrit

New Member
Reaction score
8
haha! i'm glad i +repped you that was it.

Trigger is up, what it does is it initially creates a weather effect, then every 360 secs it destroys that last weather effect and creates a new one based off of the same basic idea.


Inital trigger
Code:
Weather Start
    Events
        Time - Elapsed game time is 0.30 seconds
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Random integer number between 1 and 5) Equal to 1
            Then - Actions
                Environment - Create at (Entire map) the weather effect Ashenvale Rain (Heavy)
                Environment - Turn (Last created weather effect) On
            Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Random integer number between 1 and 4) Equal to 1
                    Then - Actions
                        Environment - Create at (Entire map) the weather effect Ashenvale Rain (Light)
                        Environment - Turn (Last created weather effect) On
                    Else - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                (Random integer number between 1 and 3) Equal to 1
                            Then - Actions
                                Environment - Create at (Entire map) the weather effect Northrend Snow (Light)
                                Environment - Turn (Last created weather effect) On
                            Else - Actions
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    If - Conditions
                                        (Random integer number between 1 and 2) Equal to 1
                                    Then - Actions
                                        Environment - Create at (Entire map) the weather effect Outland Wind (Heavy)
                                        Environment - Turn (Last created weather effect) On
                                    Else - Actions
                                        Environment - Create at (Entire map) the weather effect Dungeon White Fog (Light)
                                        Environment - Turn (Last created weather effect) On

Second periodic trigger

[CODE]Weather Start Copy
    Events
        Time - Every 3600.00 seconds of game time
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Random integer number between 1 and 5) Equal to 1
            Then - Actions
                Environment - Turn (Last created weather effect) Off
                Environment - Create at (Entire map) the weather effect Ashenvale Rain (Heavy)
                Environment - Turn (Last created weather effect) On
            Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Random integer number between 1 and 4) Equal to 1
                    Then - Actions
                        Environment - Turn (Last created weather effect) Off
                        Environment - Create at (Entire map) the weather effect Ashenvale Rain (Light)
                        Environment - Turn (Last created weather effect) On
                    Else - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                (Random integer number between 1 and 3) Equal to 1
                            Then - Actions
                                Environment - Turn (Last created weather effect) Off
                                Environment - Create at (Entire map) the weather effect Northrend Snow (Light)
                                Environment - Turn (Last created weather effect) On
                            Else - Actions
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    If - Conditions
                                        (Random integer number between 1 and 2) Equal to 1
                                    Then - Actions
                                        Environment - Turn (Last created weather effect) Off
                                        Environment - Create at (Entire map) the weather effect Outland Wind (Heavy)
                                        Environment - Turn (Last created weather effect) On
                                    Else - Actions
                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                            If - Conditions
                                                (Random integer number between 1 and 2) Equal to 1
                                            Then - Actions
                                                Environment - Turn (Last created weather effect) Off
                                                Environment - Create at (Entire map) the weather effect Dungeon White Fog (Light)
                                                Environment - Turn (Last created weather effect) On
                                            Else - Actions
                                                Environment - Turn (Last created weather effect) Off
                                                Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Light)
                                                Environment - Turn (Last created weather effect) On
[/CODE]

WC3ScrnShot_112408_181955_01.jpg
 
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