Weird issue with door system

black.sheep

Active Member
Reaction score
24
I got this door system in my map. It works perfectly except for a weird issue with its setup. It doesnt seem to create to create the rects for opening/closing doors in the right places. Could someone please figure out why it is doing this?
JASS:
library DoorSys initializer int

globals
    private integer array HorizontalDoorID
    private integer array VerticalDoorID
    
    private group g = CreateGroup()
    private hashtable hash
    
    private constant integer DoorMax = 2
    private constant integer HorizontalDoorBlocker ='B00A'
    private constant integer VerticalDoorBlocker ='B009'
    private constant boolean SetupDoorsOnInt=true
    private constant real    SetupDoorsWait=2
    private constant real    SetupDoorsRectSize=230
    
    private constant string LockMessage="|cFF804000Door is now locked|r"
    private constant string UnlockMessage="|cFF804000Door is now unlocked|r"
    private constant string HitMessage="|cFF804000Door is locked|r"
    private constant string LockSound="Doodads\\Cinematic\\DungeonLever\\Lever.wav"
    private constant string HitSound="Sound\\Ambient\\DoodadEffects\\Switch.wav"
endglobals

private function setvars takes nothing returns nothing
    //Set teh door id's
    set HorizontalDoorID[0] = 'DTg5'
    set VerticalDoorID[0] = 'DTg7'
    
    set HorizontalDoorID[1] = 'LTe1'
    set HorizontalDoorID[1] = 'LTe3'
endfunction

private function UnitFilter takes nothing returns boolean
    if UnitAlive(GetFilterUnit()) == true and IsUnitType(GetFilterUnit(),UNIT_TYPE_STRUCTURE) == false and IsUnitType(GetFilterUnit(),UNIT_TYPE_SUMMONED) == false and IsUnitType(GetFilterUnit(),UNIT_TYPE_TAUREN) == false then
        return true
    endif
    return true
endfunction

private function DoorOpen takes nothing returns nothing
    local trigger t=GetTriggeringTrigger()
    local destructable door = LoadDestructableHandle(hash, GetHandleId(t), StringHash("door"))
    local destructable doorpath
    local trigger destroytrigger
    local sound hit
    local boolean locked = LoadBoolean(hash, GetHandleId(door), StringHash("locked"))
        debug call BJDebugMsg("opening door")
    if GetDestructableLife(door) <= 0 then 
        debug call BJDebugMsg("Door r dead lol")
        return
    endif
    if locked == true then
        call DisplayTextToPlayer(GetOwningPlayer(GetTriggerUnit()),0,0,HitMessage)
        set hit = CreateSoundFromLabel(HitSound,false,false,false,10,10)
        if GetLocalPlayer() == GetOwningPlayer(GetTriggerUnit()) then
            call StartSound(hit)
        endif
        call KillSoundWhenDone(hit)
    else
        debug call BJDebugMsg("Door opened")
        set doorpath=LoadDestructableHandle(hash, GetHandleId(t), StringHash("doorpath"))
        set destroytrigger = LoadTriggerHandle(hash, GetHandleId(t), StringHash("destroytrigger"))
        call SaveReal(hash, GetHandleId(door), StringHash("life"), GetDestructableLife(door))
        call SaveBoolean(hash, GetHandleId(door), StringHash("isopen"), true)
        call DisableTrigger(destroytrigger)
        call KillDestructable(door)
        call KillDestructable(doorpath)
        call SetDestructableAnimation(door, "death alternate")
        call EnableTrigger(destroytrigger)
    endif
    set hit = null
    set t = null
    set door = null
    set doorpath = null
    set destroytrigger = null
endfunction

private function DoorClose takes nothing returns nothing
    local trigger t=GetTriggeringTrigger()
    local rect r=LoadRectHandle(hash, GetHandleId(t), StringHash("rect"))
    local destructable door = LoadDestructableHandle(hash, GetHandleId(t), StringHash("door"))
    local destructable doorpath = LoadDestructableHandle(hash, GetHandleId(t), StringHash("doorpath"))
    local trigger destroytrigger=LoadTriggerHandle(hash, GetHandleId(t), StringHash("destroytrigger"))
    local boolean isopen=LoadBoolean(hash, GetHandleId(door), StringHash("isopen"))
    local boolean locked=LoadBoolean(hash,GetHandleId(door),StringHash("locked"))
    debug call BJDebugMsg("door closed")
    call GroupEnumUnitsInRect(g,r,Condition(function UnitFilter))
    if CountUnitsInGroup(g) == 0 and isopen then
        call SaveBoolean(hash, GetHandleId(door), StringHash("isopen"), false)
        call DestructableRestoreLife(door, GetDestructableMaxLife(door), true)
        call DestructableRestoreLife(doorpath, GetDestructableMaxLife(doorpath), true)
        call SetDestructableLife(door,LoadReal(hash, GetHandleId(door),StringHash("life")))
        call SetDestructableAnimation(door, "stand")
    endif
    call GroupClear(g)
    set t = null
    set door = null
    set doorpath = null
    set destroytrigger = null
    set r = null
endfunction

private function DoorBustDown takes nothing returns nothing
    local trigger t=GetTriggeringTrigger()
    local destructable door = LoadDestructableHandle(hash, GetHandleId(t), StringHash("door"))
    local destructable doorpath = LoadDestructableHandle(hash, GetHandleId(t), StringHash("doorpath"))
    local trigger dooropen=LoadTriggerHandle(hash, GetHandleId(t), StringHash("t1"))
    local trigger doorclose=LoadTriggerHandle(hash, GetHandleId(t), StringHash("t2"))
    call DestroyTrigger(GetTriggeringTrigger())
    call KillDestructable(doorpath)
    call DestroyTrigger(dooropen)
    call DestroyTrigger(doorclose)
    debug call BJDebugMsg("Door killed")
    set t = null
    set door = null
    set doorpath = null
    set dooropen = null
    set doorclose = null
endfunction

function LockDoor takes destructable door, boolean lock, player locker returns nothing
    local destructable doorpath = LoadDestructableHandle(hash,GetHandleId(door), StringHash("doorpath"))
    local trigger destroytrigger
    local rect r
    local sound s
    debug call BJDebugMsg("door locked")
    if lock == true then
        if locker != null then
            call DisplayTextToPlayer(locker,0,0,LockMessage)
            set s = CreateSoundFromLabel(LockSound,false,false,false,10,10)
            if GetLocalPlayer() == locker then
                call StartSound(s)
            endif
            call KillSoundWhenDone(s)
        endif
        call SaveBoolean(hash, GetHandleId(door), StringHash("locked"), true)
    else
        if locker != null then
            call DisplayTextToPlayer(locker,0,0,UnlockMessage)
            set s = CreateSoundFromLabel(LockSound,false,false,false,10,10)
            if GetLocalPlayer() == locker then
                call StartSound(s)
            endif
            call KillSoundWhenDone(s)
        endif
        call GroupEnumUnitsInRect(g,r,Condition(function UnitFilter))
        set destroytrigger = LoadTriggerHandle(hash, GetHandleId(door), StringHash("destroytrigger"))
        if CountUnitsInGroup(g) != 0 then
            call SaveReal(hash, GetHandleId(door), StringHash("life"), GetDestructableLife(door))
            call SaveBoolean(hash, GetHandleId(door), StringHash("isopen"), true)
            call DisableTrigger(destroytrigger)
            call KillDestructable(door)
            call EnableTrigger(destroytrigger)
            call KillDestructable(doorpath)
            call SetDestructableAnimation(door, "death alternate")
        endif
        call SaveBoolean(hash, GetHandleId(door), StringHash("locked"), false)
    endif
    set s = null    
    set destroytrigger = null
    set doorpath = null
    set r = null
endfunction

function ToggleLockDoor takes destructable door, player locker returns nothing
    if LoadBoolean(hash,GetHandleId(door),StringHash("locked")) == true then
        call LockDoor(door,false,locker)
    else
        call LockDoor(door,true,locker)
    endif
endfunction

function RegisterDoor takes destructable door, rect where returns nothing
    local integer i = 0
    local trigger t=CreateTrigger()
    local trigger k=CreateTrigger()
    local trigger m=CreateTrigger()
    local destructable doorpath
    loop
        exitwhen i == DoorMax
        if GetDestructableTypeId(door) == HorizontalDoorID<i> then 
            set doorpath = CreateDestructable(HorizontalDoorBlocker, GetDestructableX(door), GetDestructableY(door), 0, 1.0, 1) 
        endif
        if GetDestructableTypeId(door) == VerticalDoorID<i> then
            set doorpath = CreateDestructable(VerticalDoorBlocker, GetDestructableX(door), GetDestructableY(door), 0, 1.0, 1) 
        endif
        set i = i + 1
    endloop
    call TriggerRegisterEnterRectSimple( t, where)
    call TriggerAddAction( t, function DoorOpen )
    call TriggerRegisterLeaveRectSimple(k, where)
    call TriggerAddAction(k, function DoorClose)
    call TriggerAddCondition(t,Condition(function UnitFilter))
    call TriggerAddCondition(k,Condition(function UnitFilter))
    call TriggerRegisterDeathEvent(m,door)
    call TriggerAddAction(m,function DoorBustDown)
    call SaveDestructableHandle(hash, GetHandleId(t), StringHash(&quot;door&quot;), door)
    call SaveDestructableHandle(hash, GetHandleId(t), StringHash(&quot;doorpath&quot;), doorpath)
    call SaveRectHandle(hash, GetHandleId(t), StringHash(&quot;rect&quot;), where)
    call SaveDestructableHandle(hash, GetHandleId(k), StringHash(&quot;door&quot;), door)
    call SaveDestructableHandle(hash, GetHandleId(k), StringHash(&quot;doorpath&quot;), doorpath)
    call SaveRectHandle(hash, GetHandleId(k), StringHash(&quot;rect&quot;), where)
    call SaveDestructableHandle(hash, GetHandleId(m), StringHash(&quot;door&quot;), door)
    call SaveDestructableHandle(hash, GetHandleId(m), StringHash(&quot;doorpath&quot;), doorpath)
    call SaveRectHandle(hash, GetHandleId(m), StringHash(&quot;rect&quot;), where)
    call SaveTriggerHandle(hash, GetHandleId(m), StringHash(&quot;t1&quot;), t)
    call SaveTriggerHandle(hash, GetHandleId(m), StringHash(&quot;t2&quot;), k)
    debug call BJDebugMsg(&quot;Setting doors&quot;)
    call SaveTriggerHandle(hash, GetHandleId(door), StringHash(&quot;t1&quot;), t)
    call SaveTriggerHandle(hash, GetHandleId(door), StringHash(&quot;t2&quot;), k)
    call SaveBoolean(hash, GetHandleId(door), StringHash(&quot;locked&quot;), false)
    call SaveTriggerHandle(hash, GetHandleId(t), StringHash(&quot;destroytrigger&quot;), m)
    call SaveTriggerHandle(hash, GetHandleId(k), StringHash(&quot;destroytrigger&quot;), m)
    debug call BJDebugMsg(&quot;door added&quot;)
    set doorpath = null
endfunction

private function doorfilter takes nothing returns boolean
    local integer i = 0
    loop
        exitwhen i == DoorMax
        if GetDestructableTypeId(GetFilterDestructable()) == HorizontalDoorID<i> or GetDestructableTypeId(GetFilterDestructable()) == VerticalDoorID<i> then 
           return true
        endif
        set i = i + 1
    endloop
    return false
endfunction

private function intregister takes nothing returns nothing
    local real x = GetDestructableX(GetEnumDestructable())
    local real y = GetDestructableX(GetEnumDestructable())
    local rect r = Rect(x - SetupDoorsRectSize, y - SetupDoorsRectSize, x + SetupDoorsRectSize, y + SetupDoorsRectSize)
    call RegisterDoor(GetEnumDestructable(),r)
endfunction

private function int takes nothing returns nothing
    call setvars()
    call TriggerSleepAction(0)
    set hash=InitHashtable()
    if SetupDoorsOnInt == true then
        call TriggerSleepAction(SetupDoorsWait)
        debug call BJDebugMsg(&quot;Setting up doors&quot;)
        call EnumDestructablesInRect(GetPlayableMapRect(),Condition( function doorfilter),function intregister)
    endif
endfunction

endlibrary</i></i></i></i>
 

black.sheep

Active Member
Reaction score
24
Hang on did some testing and I think I've found the problem.
JASS:
private function intregister takes nothing returns nothing
    local real x = GetDestructableX(GetEnumDestructable())
    local real y = GetDestructableX(GetEnumDestructable())
    local rect r = Rect(x - SetupDoorsRectSize, y - SetupDoorsRectSize, x + SetupDoorsRectSize, y + SetupDoorsRectSize)
    call RegisterDoor(GetEnumDestructable(),r)
    debug call AddSpecialEffect(&quot;Abilities\\Spells\\NightElf\\Barkskin\\BarkSkinTarget.mdl&quot;,x+SetupDoorsRectSize,y+SetupDoorsRectSize)
    debug call AddSpecialEffect(&quot;Abilities\\Spells\\NightElf\\Barkskin\\BarkSkinTarget.mdl&quot;,x-SetupDoorsRectSize,y-SetupDoorsRectSize)
endfunction

private function int takes nothing returns nothing
    call setvars()
    call TriggerSleepAction(0)
    set hash=InitHashtable()
    if SetupDoorsOnInt == true then
        call TriggerSleepAction(SetupDoorsWait)
        debug call BJDebugMsg(&quot;Setting up doors&quot;)
        call EnumDestructablesInRect(GetPlayableMapRect(),Condition( function doorfilter),function intregister)
    endif
endfunction


The special effects created aren't anywhere near doors, what am I doing wrong?
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • WildTurkey WildTurkey:
    is there a stephen green in the house?
    +1
  • The Helper The Helper:
    What is up WildTurkey?
  • The Helper The Helper:
    Looks like Google fixed whatever mistake that made the recipes on the site go crazy and we are no longer trending towards a recipe site lol - I don't care though because it motivated me to spend alot of time on the site improving it and at least now the content people are looking at is not stupid and embarrassing like it was when I first got back into this like 5 years ago.
  • The Helper The Helper:
    Plus - I have a pretty bad ass recipe collection now! That section of the site is 10 thousand times better than it was before
  • The Helper The Helper:
    We now have a web designer at my job. A legit talented professional! I am going to get him to redesign the site theme. It is time.
  • Varine Varine:
    I got one more day of community service and then I'm free from this nonsense! I polished a cop car today for a funeral or something I guess
  • Varine Varine:
    They also were digging threw old shit at the sheriff's office and I tried to get them to give me the old electronic stuff, but they said no. They can't give it to people because they might use it to impersonate a cop or break into their network or some shit? idk but it was a shame to see them take a whole bunch of radios and shit to get shredded and landfilled
  • The Helper The Helper:
    whatever at least you are free
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top