Why Doesn't the System Work?

PureOwnage

Minecraft Server OP, Inactive.
Reaction score
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Need help with this:
Code:
Suicide
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Suicide 
    Actions
        Set TempUnit[1] = (Triggering unit)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                SucideUsed Equal to True
            Then - Actions
                Wait 4.01 seconds
                Custom script:   set udg_UnitInCombat = GetUnitCombatState(udg_TempUnit[1])
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        UnitInCombat Equal to False
                    Then - Actions
                        Unit - Kill (Triggering unit)
                    Else - Actions
                        Game - Display to (All players) the text: (((Name of (Triggering player)) + ,) +  you can not suicide a unit that was in combat! Wait 4 seconds.)
            Else - Actions
        Set SucideUsed = False

Incombat system:
JASS:

library InCombat initializer Init requires CSData

globals
    private constant real COMBAT_DURATION = 4
endglobals

private function Conditions takes nothing returns boolean
    return true //It currently does it for ALL units.  Change these conditions to specify which units.
endfunction

struct CombatState
    unit u
    timer t = CreateTimer()
    
    method onDestroy takes nothing returns nothing
        call PauseTimer(this.t)
        call DestroyTimer(this.t)
    endmethod
endstruct

private function EndCombat takes nothing returns nothing
    local CombatState cs = CombatState(GetCSData(GetExpiredTimer()))
    call SetCSData(cs.u,0)
    call SetCSData(cs.t,0)
    call CombatState.destroy(cs)
endfunction

function GetUnitCombatState takes unit u returns boolean
    local CombatState cs = CombatState(GetCSData(u))
    return cs != 0
endfunction

function SetUnitInCombat takes unit u returns nothing
    local CombatState cs = CombatState(GetCSData(u))
    if cs == 0 then
        set cs = CombatState.create()
        set cs.u = u
    endif
    call SetCSData(cs.u,cs)
    call SetCSData(cs.t,cs)
    call TimerStart(cs.t,COMBAT_DURATION,false,function EndCombat)
endfunction

private function Actions takes nothing returns nothing
    local unit tar = GetAttacker()
    local unit temp = GetSpellTargetUnit()
    call SetUnitInCombat(GetTriggerUnit())
    if tar != null then
        call SetUnitInCombat(tar)
    elseif temp != null then
        call SetUnitInCombat(temp)
    endif
    set tar = null
    set temp = null
endfunction

private function Init takes nothing returns nothing
    local trigger t = CreateTrigger()
    call TriggerRegisterAnyUnitEventBJ(t,EVENT_PLAYER_UNIT_ATTACKED)
    call TriggerRegisterAnyUnitEventBJ(t,EVENT_PLAYER_UNIT_SPELL_EFFECT)
    call TriggerAddCondition(t,Condition(function Conditions))
    call TriggerAddAction(t,function Actions)
endfunction

endlibrary


Link:
http://www.thehelper.net/forums/showthread.php?t=91529
 
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  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
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  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good
  • The Helper The Helper:
    I would like to see it again like Ghan had it the first time with pagination though - without the pagination that view will not work but with pagination it just might...
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    This drink recipe I have had more than a few times back in the day! Mind Eraser https://www.thehelper.net/threads/cocktail-mind-eraser.194720/

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