Why doesnt this trigger work?

excis

Member
Reaction score
1
Trigger:
  • Chain Breath
    • Events
      • Time - Every 15.00 seconds of game time
    • Conditions
    • Actions
      • Set group = (Units of type Drephinos [Dragon])
      • Unit Group - Pick every unit in group and do (Actions)
        • Loop - Actions
          • Custom script: call DestroyGroup(udg_group)
          • Unit - Add Chain breath of Frost to (Picked unit)
          • Unit - Order (Picked unit) to Orc Far Seer - Chain Lightning (Random unit from (Units in Deep breath Region <gen> matching (((Triggering unit) belongs to an enemy of Player 12 (Brown)) Equal to True)))
          • Wait 4.00 seconds
          • Unit - Remove Chain breath of Frost from (Picked unit)
This trigger doesnt work correctly, it adds the ability..but it doesnt remove it. Does anyone know why?
 

excis

Member
Reaction score
1
Well i think that Region <gen> bugs the trigger...

I think it's the wait trigger that does it because i tried disabling the order trigger and it still didnt remove the ability, i disabled the wait trigger he never gets the ability then because it's too fast to see (I could still feel the trigger went on, laggy computer atm :p) Why wont the ability get removed if i have a wait timer on? i tried with 1 second did no diffrence.
 

felnix

New Member
Reaction score
4
you cannot use 'wait' on action Unit Group - Pick every unit in and do action. It already stated in world editor when you choose this action.
 

excis

Member
Reaction score
1
you cannot use 'wait' on action Unit Group - Pick every unit in and do action. It already stated in world editor when you choose this action.

k thx..You got a solution to solve it? Would be really grateful
 

Komaqtion

You can change this now in User CP.
Reaction score
469
Well, the first error you've done there is to have put the Custom script inside the loop, which means that you pick a unit from the group and, without going through any other unit in the group, then destroy the group...

But also, a wait inside the group-loop is a very bad idea :p

Why not just put the wait outside the loop, and then pick the group again, and remove the ability ? :eek:
 

jjonj

New Member
Reaction score
1
Good solution by komaqtion, alternativly you could have an array for every unit and have it hold an integer value that contains how many seconds remain, and a timer that counts all of those values down, then if a unit has its value to 0 after a tickdown, remove the ability.
 

Wratox1

Member
Reaction score
22
Good solution by komaqtion, alternativly you could have an array for every unit and have it hold an integer value that contains how many seconds remain, and a timer that counts all of those values down, then if a unit has its value to 0 after a tickdown, remove the ability.

Trigger:
  • Unit - Order (Picked unit) to Orc Far Seer - Chain Lightning (Random unit from (Units in Deep breath Region &lt;gen&gt; matching (((Triggering unit) belongs to an enemy of Player 12 (Brown)) Equal to True)))


where is the triggering unit?:confused::confused:
change that to matching unit;)
 

excis

Member
Reaction score
1
Well, the first error you've done there is to have put the Custom script inside the loop, which means that you pick a unit from the group and, without going through any other unit in the group, then destroy the group...

But also, a wait inside the group-loop is a very bad idea :p

Why not just put the wait outside the loop, and then pick the group again, and remove the ability ? :eek:

Could you show that trigger i just cant get it right...
 

canons200

New Member
Reaction score
50
i strongly believe that is region problem, the region is fixed on the map even if you move it via trigger.

the pick unit via "Pick every unit in unit group" last forever, even after the wait

and put the call DestroyGroup outside the pick unit group action
 

excis

Member
Reaction score
1
i strongly believe that is region problem, the region is fixed on the map even if you move it via trigger.

the pick unit via "Pick every unit in unit group" last forever, even after the wait

and put the call DestroyGroup outside the pick unit group action

The region doesn't have anything to do with the ability not getting removed right?
 

canons200

New Member
Reaction score
50
well, if the region is non-existed, then they won't cast spell. Or too far to cast, they will try to move until reach the sufficient cast point.

since you want to cast to target random unit, just create variable random unit and 1 more to do it. see below for example.
Trigger:
  • Set UG_LightningGroup = (Units within 600.00 of P_LightningGall matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of Gall)) Equal to True))))
    • Set UG_Lightning = (Random 1 units from UG_LightningGroup)


then you can target your chain lightning to under the random unit group.
 

excis

Member
Reaction score
1
well, if the region is non-existed, then they won't cast spell. Or too far to cast, they will try to move until reach the sufficient cast point.

since you want to cast to target random unit, just create variable random unit and 1 more to do it. see below for example.
Trigger:
  • Set UG_LightningGroup = (Units within 600.00 of P_LightningGall matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of Gall)) Equal to True))))
    • Set UG_Lightning = (Random 1 units from UG_LightningGroup)


then you can target your chain lightning to under the random unit group.

But it's not the problem that he doesn't fire the ability the problem is that the ability never gets removed and becuase of the stupid default WC3 AI system he fires the ability whenever he wants :S
 

Komaqtion

You can change this now in User CP.
Reaction score
469
Something like this should work:
Trigger:
  • Add Remove Ability
    • Events
      • Time - Every 15.00 seconds of game time
    • Conditions
    • Actions
      • Set TempGroup = (Units of type &lt;Unit_Type&gt;)
      • Unit Group - Pick every unit in TempGroup and do (Actions)
        • Loop - Actions
          • Unit - Add &lt;Ability&gt; to (Picked unit)
          • Set TempGroup2 = (Units in &lt;Region&gt; matching (((Matching unit) belongs to an enemy of Player 12 (Brown)) Equal to True))
          • Unit - Order (Picked unit) to Orc Far Seer - Chain Lightning (Random unit from TempGroup2)
          • Custom script: call DestroyGroup(udg_TempGroup2)
      • Custom script: call DestroyGroup(udg_TempGroup)
      • Wait 4.00 seconds
      • Set TempGroup = (Units of type &lt;Unit_Type&gt;)
      • Unit Group - Pick every unit in TempGroup and do (Actions)
        • Loop - Actions
          • Unit - Remove &lt;Ability&gt; from (Picked unit)
      • Custom script: call DestroyGroup(udg_TempGroup)
 

excis

Member
Reaction score
1
Something like this should work:
Trigger:
  • Add Remove Ability
    • Events
      • Time - Every 15.00 seconds of game time
    • Conditions
    • Actions
      • Set TempGroup = (Units of type &lt;Unit_Type&gt;)
      • Unit Group - Pick every unit in TempGroup and do (Actions)
        • Loop - Actions
          • Unit - Add &lt;Ability&gt; to (Picked unit)
          • Set TempGroup2 = (Units in &lt;Region&gt; matching (((Matching unit) belongs to an enemy of Player 12 (Brown)) Equal to True))
          • Unit - Order (Picked unit) to Orc Far Seer - Chain Lightning (Random unit from TempGroup2)
          • Custom script: call DestroyGroup(udg_TempGroup2)
      • Custom script: call DestroyGroup(udg_TempGroup)
      • Wait 4.00 seconds
      • Set TempGroup = (Units of type &lt;Unit_Type&gt;)
      • Unit Group - Pick every unit in TempGroup and do (Actions)
        • Loop - Actions
          • Unit - Remove &lt;Ability&gt; from (Picked unit)
      • Custom script: call DestroyGroup(udg_TempGroup)

Awesome thanks! Now I can continue working on my map +rep, Tho i have one question if i wanna use trigger for more spells do i have to create 2 more TempGroups or can you use the same?
 

excis

Member
Reaction score
1
I tested it on a testing unit he casted it perfectly after set amount of peroidic time but when i have it on the boss he doesn't seem to cast it, Could it have something to do with the boss is attacking aswell? Or should i perhaps use a dummy for the spell?
 

Komaqtion

You can change this now in User CP.
Reaction score
469
Well, first you should move this line inside the Unit-group loop:
Trigger:
  • Custom script: call DestroyGroup(udg_TempGroup2)


And, wasn't the event 15 seconds ?
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top