Will this lag?

emootootoo

Top Banana
Reaction score
51
Not Working + Will it lag?

Hi, I've made an item cleanup system.

EDIT: OK, I fixed the trigger, it actually works now. (I commented the line with the fix)

Questions:

1) Will this trigger lag the game if there are a lot of items on the ground?

2) Resolved.

Brief Explanation: Removes any items that are on the ground after 40-60 seconds after being created on the map. If a hero picks up an item and puts it back on the ground, the item wont be removed.


Sets the struct
JASS:
struct itemData
    public real ItemTime
    public boolean Owned
    public integer sbPlayer // for another thing
endstruct


Every 20 seconds picks every item and sets a ItemTime +1 if the item hasn't been owned by a unit. When ItemTime is >2 it removes the item (i also want it to free up that struct value)
JASS:
function Trig_Destroy_Items1 takes nothing returns nothing
    local item i=GetEnumItem()
    local itemData iD=itemData(GetItemUserData(i))
    if IsItemOwned(i)!=true or iD.Owned!=true then //Fix: got rid of 'IsItemOwned(i)!=true or'
        if iD.ItemTime>0 then
            set iD.ItemTime=iD.ItemTime+1
            if iD.ItemTime>2 then
                call RemoveItem(i)
                call iD.destroy()
            endif
        else
            set iD=itemData.create()
            set iD.ItemTime=iD.ItemTime+1
            call SetItemUserData(i, iD)
        endif
    endif
endfunction

function Trig_Destroy_Items_Actions takes nothing returns nothing
    call EnumItemsInRect(GetPlayableMapRect(),null, function Trig_Destroy_Items1 )
endfunction

//===========================================================================
function InitTrig_Destroy_Items takes nothing returns nothing
    set gg_trg_Destroy_Items = CreateTrigger(  )
    call TriggerRegisterTimerEventPeriodic( gg_trg_Destroy_Items, 20.00 )
    call TriggerAddAction( gg_trg_Destroy_Items, function Trig_Destroy_Items_Actions )
endfunction




This one sets the item when a unit picks it up to being owned ( so that if an item has been picked up and dropped again it wont be removed ever), and if it hasnt already had the struct stuff attached to it it sets it up.
JASS:
function Trig_Set_t<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite12" alt="o_O" title="Er... what?    o_O" loading="lazy" data-shortname="o_O" />wned_Actions takes nothing returns nothing
     local item i=GetManipulatedItem()
     local itemData iD=itemData(GetItemUserData(i))
     if iD.ItemTime&gt;0 then
        set iD.Owned=true
    else
        set iD=itemData.create()
        set iD.Owned=true
        set iD.ItemTime=iD.ItemTime+1
        call SetItemUserData(i, iD)
    endif
endfunction

//===========================================================================
function InitTrig_Set_t<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite12" alt="o_O" title="Er... what?    o_O" loading="lazy" data-shortname="o_O" />wned takes nothing returns nothing
    set gg_trg_Set_t<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite12" alt="o_O" title="Er... what?    o_O" loading="lazy" data-shortname="o_O" />wned = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Set_t<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite12" alt="o_O" title="Er... what?    o_O" loading="lazy" data-shortname="o_O" />wned, EVENT_PLAYER_UNIT_PICKUP_ITEM )
    call TriggerAddAction( gg_trg_Set_t<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite12" alt="o_O" title="Er... what?    o_O" loading="lazy" data-shortname="o_O" />wned, function Trig_Set_t<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite12" alt="o_O" title="Er... what?    o_O" loading="lazy" data-shortname="o_O" />wned_Actions )
endfunction
 

The_Kingpin

Member (Who are you and why should I care?)
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41
Not noticeably, as long as you don't have an insanely large amount of items. And you're only doing this every 20 seconds, so it shouldn't be a problem.
 
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