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- Reaction score
- 9
The Perodic Event itself shouldent create any lagg at all right, but can the Loop create lagg? because its over 3000 tress in my map. And when i pick Destructible will it cause a leak?
Trigger:
- Multiboard Wood Update
- Events
- Time - Every 0.50 seconds of game time
- Conditions
- Actions
- Set WoodInMap = 0
- Destructible - Pick every destructible in (Playable map area) and do (Actions)
- Loop - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (((Matching destructible) is alive) Equal to True) and ((Destructible-type of (Picked destructible)) Equal to Summer Tree Wall)
- Then - Actions
- Set WoodInMap = (WoodInMap + 1)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Loop - Actions
- Events