Wrong Condition?

-Brainiac-

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I have 10 Regions,
NorthSpawn
North move 1
North move 2
North move 3
North move 4
South move 4
South move 3
South move 2
South move 1
SouthSpawn

I got the following triggers:
Event
Unit - A unit enters NorthSpawn
Condition:
((Triggering unit) belongs to an ally of Player 1 (Red)) Equal to True
Actions
Set TempPoint = (Center of North move 1)
Unit - Order (triggering unit) to Attack-Move to TempPoint
Custom script: call RemoveLocation (udg_TempPoint)

(For the Unit - Order (triggering unit) Action I also tried Entering unit with no succes)

The point is that from North and south units will spawn and follow the path (e.g.) from the South spawn to south 4/north 4 to north spawn.
and North spawn to north 4/south4 to south spawn. The regions are used dubble by the triggers.

Got Red,Blue,Teal,Purple North(Team 1) and Yellow,Orange,Green,Pink South (Team 2)

So if a unit uses region:"North move 1" it walkes back to North spawn because the South trigger orders the unit to do that.

Then I put in the condition that if the unit was an ally of red he would only walk south, and not north because he would only walk north if he was an ally of yellow.

Somehow this doesn't work...

Got the following variables:

UnitGroup = Player Group (Empty Player Group)
Unitgroup = Player Group (Empty Player Group)

At Start I got the actions:
set UnitGroup = (All allies of Player 1 (Red))
set Unitgroup = (All allies of Player 5 (Yellow))

So those two are in a different trigger, that could be the problem or I got wrong conditions..?

Anyway wrote this down a little confusing but I hope you understand!

Regards
 

-Brainiac-

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No dind't use that command.

Are the variables that I set (the set unitGroup and set unitgroup) for the whole game or just for that single trigger?
 

kaboo

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>your text in first post is confusing me a little, but do i understand it correctly that u want to make waves of creeps move through those regions?
>if yes then i have one question:
-the creep owners are players from team1/2 or they have to be controlled by triggers?
 

-Brainiac-

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7
Yes my text is a little confusing because i'm very bad in describing things :p
Yes they are supposed to move trough the regions
They are controlled by computers (player 9(=Gray) and 10(=Light Blue))

Team 1 = Player 1,2,3,4,9
Team 2 = Player 5,6,7,8,10

Q1: Do I have to make the Action (Set Variable - UnitGroup = An Ally of Player 1) In the Same trigger? Or can I make that at start?

Q2: I want something like this(else I had to make more regions and I didn't wanted that) => Unit enters region, gets checked if it is an ally of Player 1, move to the next region.

So if the units from Player 9 move to south they should continue moving south. But in my map they walk south and after the first region, they go back to their spawn point...

So the actual question is, do I got a wrong condition? Or do I need to create the unitgroup variable in the same trigger?

(P.S. The actions events etc. are fine though.)

Regards
 

kaboo

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45
then why u dont use condition: owner of entering unit equal to player9/10 ?
 
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