Conal
Member
- Reaction score
- 12
Title: ZED
An acronym for Zombie 3-D.
Little idea I had for a map so I made a basic engine for it. It needs a lot of work and ideas but the concept is there. To the point, it's a zombie survival map that introduces a different playing style.
Gameplay: The goal of the map is to piece together a fortress to fend off zombies. The fort essentially creates another dimension in battle, giving added defense, attack range, and other potential advantages.
Attached is a little sand box version of the map to get a better idea of how it will work and hopefully spark more ideas. Be sure to check Quests for some commands.
Bugs (all easily fixed):
- Ghouls can attack the upstairs from downstairs
- Can build on ladder
Version 0.3 Changes:
- Added locust to dummies
- Played around with lighting (makes gunfire look better)
- Optimized code
- Adjusted some of the hp bar lengths (most importantly tiles)
- Gave walls some opacity
Screenshots:
An acronym for Zombie 3-D.
Little idea I had for a map so I made a basic engine for it. It needs a lot of work and ideas but the concept is there. To the point, it's a zombie survival map that introduces a different playing style.
Gameplay: The goal of the map is to piece together a fortress to fend off zombies. The fort essentially creates another dimension in battle, giving added defense, attack range, and other potential advantages.
Attached is a little sand box version of the map to get a better idea of how it will work and hopefully spark more ideas. Be sure to check Quests for some commands.
Bugs (all easily fixed):
- Ghouls can attack the upstairs from downstairs
- Can build on ladder
Version 0.3 Changes:
- Added locust to dummies
- Played around with lighting (makes gunfire look better)
- Optimized code
- Adjusted some of the hp bar lengths (most importantly tiles)
- Gave walls some opacity
Screenshots: