Jesus4Lyf
Good Idea™
- Reaction score
- 397
>Removed the World Editor (PAWNED BY BLIZZARD)
Well, I guess they did do that already for Mac users.
Well, I guess they did do that already for Mac users.
Nope. No MapLock.The integer always displays as 0 (this wasn't the case in 1.23 - it was an unprotected memory location).
I hope Blizzard will add multi-core processor support for Wc3.
Ask them for GetPositionZ pls
C. If a person was granted one free wish from a genie (that could not be more wishes/genies), why would you ask for a sandwich of all things?
Did Vex get any response from Blizzard yet?
I'm eager to know what they are using as an excuse xD
function Int takes integer i returns integer
return i
endfunction
function Code takes code c returns code
return c
endfunction
function C2I takes code c returns integer
call Code(c)
if false then
return 0
endif
endfunction
function I2C takes integer i returns code
call Int(i)
if false then
return null
endif
endfunction
function Lol takes nothing returns nothing
call BJDebugMsg("Lol")
endfunction
//===========================================================================
function InitTrig_Melee_Initialization takes nothing returns nothing
local trigger t = CreateTrigger()
local integer i = Int(C2I(function Lol))
call TriggerAddAction(t, Code(I2C(i)))
call TriggerExecute(t)
endfunction
function Int takes integer i returns integer
return i
endfunction
function Code takes code c returns code
return c
endfunction
function C2I takes code c returns integer
call Code(c)
if false then
return 0
endif
endfunction
function I2C takes integer i returns code
call Int(i)
if false then
return null
endif
endfunction
function Lol takes nothing returns nothing
call BJDebugMsg("1")
call BJDebugMsg("2")
call BJDebugMsg("3")
endfunction
//===========================================================================
function InitTrig_Melee_Initialization takes nothing returns nothing
local trigger t = CreateTrigger()
local integer i = Int(C2I(function Lol))
call TriggerAddAction(t, Code(I2C(i + 64)))
call TriggerExecute(t)
endfunction
Vex replied it already. Check previous posts.
Are you fricking serious?guess if that only displays "3".
Wait wait wait wait wait wait wait....
You figured out the bug again?
Are you fricking serious?
Update: Blizzard's protection on code variables is countered by passing the value through an int return function. We're back to 1.23. Sit around and don't play new custom maps.
Forget EVERYTHING I said about C2I/I2C being safe.
And I think I might update MapLock.
It's pjass. Using jasshelper without pjass works fine.PJass/Jasshelper (don't know which) refuse to work with the Return Nothing bug.
Probably not for some time.Jesus if you didn't experiment so much, I don't think this would have been found again.