How to check if a unit is still channeling

LearningCode

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Question is topic.

How would the trigger know if the unit is still channeling the spell?
Like, while the unit is channeling, if it moves or gets stunned or silenced or dies..

How would I make the trigger know that the unit has stopped channeling? o.0
 

sidove

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Make if the Caster have the buff of the spell then he is channeling if not then he isn't simple as that :p
 

kingkingyyk3

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There is an event called [ljass]EVENT_PLAYER_UNIT_SPELL_ENDCAST[/ljass]
 

LearningCode

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Or, I can do this:

[lJASS]GetUnitCurrentOrder(SomeCastingUnit) == OrderId(SomeSpellString)[/lJASS]

Yea!
A user by the name of watermelon taught me this xD
 

LearningCode

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Does [lJASS]EVENT_PLAYER_UNIT_SPELL_ENDCAST[/lJASS] take into account stuns, movement and all that? o.0

Cos' I thought of it, but wasn't sure =x
 

vypur85

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Errr... Not sure the JASS name.

'A unit stops casting an ability' is the GUI event.

It works for stun, cancelling etc. Not sure about silence though.

Try it. Quite easy, just use debug message to clarify when the event fires.
 

kingkingyyk3

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SPELL_ENDCAST works well for channeling spells. However, if you want to use this method, you need attaching to attach the struct to caster.
 

Jesus4Lyf

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SpellStruct makes it easy, use [LJASS]method onStopCast takes nothing returns nothing[/LJASS]. Handles all attachment automatically.

onStopCast fires if the spell started channeling and was interrupted, stopped or completed. onFinish fires if the spell started its effect and was interrupted, stopped or completed. :)
 

Executor

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SpellStruct makes it easy, use [LJASS]method onStopCast takes nothing returns nothing[/LJASS]. Handles all attachment automatically.

onStopCast fires if the spell started channeling and was interrupted, stopped or completed. onFinish fires if the spell started its effect and was interrupted, stopped or completed. :)

I see you're prasing your sys :p

If you really just want to know if the unit is STILL channeling some spell then use
JASS:
GetUnitCurrentOrder(SomeCastingUnit) == OrderId(SomeSpellString)

If you want to do sth. on end channeling use J4L's sys :))) or simply the event refered.
 

Kenny

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>If you really just want to know if the unit is STILL channeling some spell then use...

That doesn't really account for a unit casting the same channeling spell again while it is still channeling the first instance. And trying to fix that is just frustrating.

Jesus4Lyf's system is probably the best thing 'round for people who want to do channeling spells (amongst many other things). Either that or unit attachment (AIDS).
 

Jesus4Lyf

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>If you really just want to know if the unit is STILL channeling some spell then use ...
Actually, what kenny! is saying is a real issue. If you periodically check that, and the spell cooldown is less than the channel time, you have a serious exploit.

I recommended SpellStruct for the reason that it doesn't require you to learn complicated stuff like trigger attachment and make a mess of your code, it's all under the hood. :)

Managing the lifespan of the struct in the circumstance of a channeling spell isn't simple.
 

LearningCode

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O_O

I just woke up and put your SpellStruct system into my map xD

Now I'm trying to figure out what does what -___-
I'm lost =x
Okay, not really lost, more like, I feel as though I'm learning all over again xD

If I'm being 'spoonfed' my spells..
(Sort of, you're helping me with shortcuts)
Won't that make me, like, a lazy coder in the future? o.0

Like, isn't it wiser for me to use these systems once I have a better understanding of vJASS and not before?

Lol, still I'm already using your SpellStruct xD
I cannot resist, now that I know there is a quick way
 

Executor

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If you really just want to know if the unit is STILL channeling some spell then use

yea, sry I meant ACTUALLY instead of STILL.

Hm in my opinion using spell struct while you're still learning vJass is maybe not the right way. I think spellstruct is a good simplification for advanced jassers and increases the 'jassing' speed, but first of all you should learn to write spells or other stuff the 'normal' way.
 

LearningCode

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Lol, okay.
When I gave up on the SpellStruct thing and did it the old fashioned way, the spell worked flawlessly -___-

I hate how shit like this always happens to me.
 

kingkingyyk3

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Well, continue your hard work. When I was learning Jass, I also faced these kinds of trouble.
 
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