What is it that people dont like about it?
They probably just whine about it because it's new and they're not used it.
I dislike all the ground textures.
A kolinsky brush with bad paint, still produces bad paintings.
2 Levels of Cliffs MAX!
Brushes (Always liked tiles). (Doesn't mean I don't like Photoshop )
However, I got to say it's more advanced and more time consuming to make a checkerboard like grid. No snap to grid brushing.
Me no likey.
I thought this poll was about the default terrain editor.IMPORT YOUR OWN TEXTURES!
I thought this poll was about the default terrain editor.
I mean, I could import my own textures, own user interface, own modules and functions. It wouldn't be the same terrain editor anymore, hm?
I thought Ctrl+G toggled snap to grid placement, but it only works for units, regions, points, and etc. Terrain doesn't work with Ctrl+G.Don't you hold down Control for that? I think so at least. I know that holding Control while placing a unit forces to grid placement, but I don't know about terrain...
like anyone is not going to say no to this. WC3 had much better terraining, although I prefer SC1 because of the user-friendlyness
like anyone is not going to say no to this. WC3 had much better terraining, although I prefer SC1 because of the user-friendlyness
Secret: all of the pro map makers use iTunes for map making!
The Noise tool? Just increase the falloff and lower the amplitude...though the ripple is kinda horrible, it doesn't do much but do a minor mass raise in random spots where you use the brush.
Sorry, but I'm going to strongly disagree. Terraining wise Wc3 is inferior.
There was no transition among tiles in wc3, with the occasional tile that might blend sometimes(because of this terraining can be very annoying and can make things look ugly), and there was always a snap on type grid. And because of the lack of transition, if you ever wanted to use the horrible cliffs in wc3, you would have to find one that matches certain tiles you have. Thats not the case in Sc2
raising, lowering, all those tools are all way more advanced then wc3s, though the ripple is kinda horrible, it doesn't do much but do a minor mass raise in random spots where you use the brush. In wc3, it was good for making mountains.
Not only this, theres lot more flexibility, including with free roam type deal with tiles, and the different kinds of brushes.
The only 3 negatives I can see people ever dislike about it is
A. The tile types, they expect lots of vegetation type tiles, and various winter tiles (Btw each set is from a different planet not one.. soo...)
B. Snap on grid is gone, which can make things a tad difficult for some things, but its easily to get by with, it just takes getting used too.
C. The ripple sucks