Need some help with morphing and triggered aura

nLike

Member
Reaction score
1
I have a hero that has a spell based on metamorph that gives me multishot. Now that I have taken care off.

Heres what I have problem with. I have the other skill thats like an Aura, it gives agility to all nearby allied heroes. It's based upon Attribute Bonus

The catch is that I have 2 abilites. One is for hero alone and the other is for nearby allies (it gives more agi to me less to nearby heroes). Everythiing works fine until I use my morph spell. And then I get weird bugs. When I first morph everything seems fine but then when I unmorph back to original the agility bonus is lost. Also there seems to be some weird changes in my attack damage. It gets lower then its suppose to be.

How can I make this work?

The triggers that I now have is

Code:
Agility learn
    Events
        Unit - A unit Learns a skill
    Conditions
        (Level of Swiftness Aura  for (Triggering unit)) Greater than or equal to 1
    Actions
        Trigger - Turn on Agility Aura <gen>
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Level of Custom Bonus Caster  for (Triggering unit)) Equal to 0
            Then - Actions
                Unit - Add Custom Bonus Caster  to (Triggering unit)
            Else - Actions
                Unit - Set level of Custom Bonus Caster  for (Triggering unit) to ((Level of Swiftness Aura  for (Triggering unit))


Code:
Agility Aura
    Events
        Time - Every 0.50 seconds of game time
    Conditions
    Actions
        Unit Group - Add all units of (Units in (Playable map area)) to SwiftnessAuraGroup
        Unit Group - Pick every unit in SwiftnessAuraGroup and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Picked unit) is A Hero) Equal to True
                        ((Picked unit) has buff Swiftness Aura ) Equal to True
                    Then - Actions
                        Unit - Add Custom Bonus  to (Picked unit)
                        Unit - Set level of Custom Bonus  for (Picked unit) to (Level of Swiftness Aura  for ForestRanger)
                    Else - Actions
                        Unit - Remove Custom Bonus  from (Picked unit)
       call DestroyGroup (udg_SwiftnessAuraGroup)

Swiftness Aura is ofcourse set to Allied,Friend only so it doesnt work for Self.


So,agian to say what I need.

Need to morph myself but still keep the given ability to my previous form workin in the same manner.
 
All morphing abilities remove abilities from the caster that have been added using "Unit - Add ability"
You can re-add the abilities again using "A unit starts the effect of an ability" and "Ability being cast Is Equal to Metamorphosis/Bear Form/Crow Form/Storm Crow Form/Chemical Rage/Robo-Goblin"

I also answered a question similar to this before. I believe I posted a test map which explains what happens.
 

Attachments

  • Chemical Rage Text.w3x
    16.3 KB · Views: 169
Why not apply the condition 'learned hero ability equal to swiftness aura'. Filters out more events, which I think saves a tiny amount of CPU and is slightly less open to abuse (?)
 
I'm not sure if I understand well what you said.

Once I morph into a new unit I just add my agility ability to casting unit?
 
I got another qeustion thats about morphing.

How do I detect a hero once he is morphed? Do I need to do a group search then condition of unit-type equal to?

I need to add like magic immunity to a morphed hero. I've managed to do fine with skill based on Metamorphosis but when it comes to Bear Form I can't seem to be able to find a morphed unit. I do like foremnetioned group search if unit-type is the morphed unit then add ability but while my hero is in its Bear Form I just can't find the alternate unit model. The trigger just keeps giving me else function.
 
I got another qeustion thats about morphing.

How do I detect a hero once he is morphed? Do I need to do a group search then condition of unit-type equal to?

That, or you could just add it to a Unit Group when it morphs.
 
You can use the call UnitMakeAbilityPermanent() function to keep abilities on the unit when it morphs.

Say your ability's rawcode is 'A000'. Add this line:
Code:
call UnitMakeAbilityPermanent(GetTriggerUnit(),true,'A000')
to make the ability permanent for the Triggering Unit.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    It is weird seeing a way more realistic users online number
  • The Helper The Helper:
    Happy Tuesday Night!
    +1
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top