Simulate/force player arrowkey press

Wratox1

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Does anyone know a way to force or simulate a player to press an arrowkey?

The reason i'm asking this is because i am using this arrowkeymovement system and when i change the "walk" animation on my unit to its "defend walk" animation, the animation isn't reset and the unit plays his "defend stand" animation while walking, until i release the up-arrowkey and press it down again..

So does anyone know of a way to either force/simulate a arrowkey press/release or a way to fix the system so it resets its animation(so you don't have to release and press the up-arrowkey to reset the animation)?

And by the way, i don't know much jass..

Thanks in advance

Edit: I thought of another way to make this work, by forcing the player to stand still to be able to defend/undefend, but i dont know how i would check if the unit is moving or not with the movement system i am using, any ideas?
 
Have you tried

Trigger:
  • Game - Force Player 1 (Red) to press the key Up Arrow
 
Wait a min...

The reason i'm asking this is because i am using this arrowkeymovement system and when i change the "walk" animation on my unit to its "defend walk" animation, the animation isn't reset and the unit plays his "defend stand" animation while walking, until i release the up-arrowkey and press it down again..

When you change the "walk" animation to "defend walk" the animation is NOT reset. Seems kinda obvious doesn't it? You need to change it back to the "walk" animation in your trigger.

Fx. Player - releases a key = Up Arrow.

Or am I reading it wrong?
 
@Solu9 what it means is that when i use defend, the new animation(defend walk) isn't playing properly, the new animation is played like its stand version(defend stand) while i'm still moving forward. I could make a demo map to show you if you need more info about the problem.

Also note that i'm okay with a solution where the player have to stand completely still before activating/deactivating defend.
 
Here's the demo, you need Newgen.
 

Attachments

  • animation_demo.w3x
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