juty
Zoom out problems look smaller
- Reaction score
- 26
It wouldn't block because u could change the parthing so that it is too small.
cocktail towers~~~
different towers that can deal more damage and variety of stuff if they are built together.... Examples:
Endurance tower: Slows units down passively (using negative endurance aura). Deals normal damage.
Devotion Tower: Reduces unit armor (negative aura). Deals normal damage.
Unholy Tower: Reduces life regen (negative aura). Deals normal damage.
the towers above will do those negative aura as well as normal attack when they are alone.... but together (if they are built close to each other), and when the towers attack, they will deal extra damage or actions (up to u) depending on the kind of buff they have....
example:
If the enemy unit is attacked by Endurance Tower, and the unit has negative devotion aura buff, then deal XX damage to the attacked unit....
or
If the attacker is Unholy Tower and the attacked unit has negative endurance aura buff, then give a 0.5 stun to aoe of the attacked unit....
or
ETC ETC ETC.... different combination of tower type and buff.....
My point is the cocktail between tower and buff that the unit has... so its better to build those 3 towers together.... the other additional XX damage or aoe stun will be up to u.... hope u get wat im crabbin....
lol was i ignored ??
Yes. I have attached a map that has basic functionality, HOWEVER:
1. It is not MUI.
2. It has many leaks.
3. It is in GUI.
You will have to fix these problems yourself.
Rofl tower- Gives a 10% chance to hex the attacked unit into an animal with no movement for 5 sec.
Lard Tower:
Basically doesn't do much damage, but cause units to grow in size and decrease movement speed by a percentage each time the unit get hit.
When unit move speed drops below 20, it explodes due to over-eating.
Edit:
Idea modified from "Inflater" weapon
http://www.thehelper.net/forums/showthread.php?t=69921
Its easy, just make 4 abilitys: The aura that speeds units up, and put negitive vaules in so it slows them, and another one without negitive vaules for the speed....Same with the health regen. Then just use triggers to remove the ones that slow\hurt and add the ones that heal\speedup, and ect...
Make this the one tower that has more HP than.
Thats ok...but why?
It can be made to target ground too...
Traps....
Open flame
A trap which units can walk over but as they do they take x amount of damage
Global Warming tower....
Vanishing Tower - Every round, teleports to a different point along the path.
Prison Tower - Arrests creeps
Time tower: whenever this tower attacks it has a 3% chances to stop the time at the position of the unit that is being attacked. Duration x seconds...
Time Stop
Events
Unit - A unit Is attacked
Conditions
((Unit-type of (Attacking unit)) Equal to Time Stop Tower) and ((Random real number between 0.00 and 100.00) Less than or equal to 3.00)
Actions
Unit Group - Pick every unit in (Units within 200.00 of (Position of (Attacking unit)) matching (((Owner of (Triggering unit)) Equal to Player 3 (Teal)) and ((Owner of (Triggering unit)) Equal to Player 6 (Orange)))) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Wait (Random real number between 0.00 and 30.00) seconds
Unit - Unpause (Picked unit)
Beam tower - focuses light using satelites to create a damaging beam upon foes.
Has infinite range, fast rate of fire, but poor damage. Weak against holy units (if you have holy units >.>).
Use the goblin store building (you know, the one with the giant telescope) and the healing animation for the attack animation on the unit. Looks neat
ive got another idea....
Tower Barrier: each attack has a chance to create a barrier to the target area, stoping all units in it.
yes it would make a big block to the creeps...but to make the creeps pass, make the barrier a unit with an amount of life to make the creeps attack the unit and when it dies, then they can pass the barrier
Little Flame Tower - Has a 50% chance to set the unit alight dealing light damage.
Big Boom Tower- If it attacks an enemy that has been flamed by the little flame tower, it causes the flame to combust and explode dealing an AoE damage effect(the little flame buff is lost)
Grappel Tower - 20% chance per attack to grab in the enemy and chuck it back dealing an AoE damage and slowing enemies(like thunderclap or warstomp)