Spellpack Wild Axes, Chronosphere, Macropyre, Borrowed Time & Beast Rage

I think i mentioned that wild axe bug already, i havent found a way to get the exact length of a parabola. >.<
Edit: I have adjusted it slightly so hopefully its better now. RE - uploaded


As for the Beast Rage thing, u have to use Emjlr on attack template to get rid of it >.<, its under the spell section. I have no idea how to use CSCache system so i dint use that system. I really cant find another way to solve it in GUI=/ .

I have created Doppelwalk but i cant get the illusion to spawn at the place the hero became invisible. If any one knows how to do this could you share? I made mine as convincing as possible, but im not convinced.

Rofl, NAMI's a girl =x
 
>>I have no idea how to use CSCache system so i dint use that system. I really cant find another way to solve it in GUI=/ .
Sorry bro, CSCache requires Jass coding.

>>I have created Doppelwalk but i cant get the illusion to spawn at the place the hero became invisible. If any one knows how to do this could you share? I made mine as convincing as possible, but im not convinced.
Dopple walk
I didn't try it, I don't know if it does what you're mentioning. But it already get its approval.
 
precisely why i said i dunno how to use CSCache, im a total failure at jass hahah, thx gals, ill check it out.

oh, mine is coded differently in a more complex manner so that mine dosnt have the 0! critical strike thing.
 
>>oh, mine is coded differently in a more complex manner so that mine dosnt have the 0! critical strike thing.
What ya talking bro?
 
in jonadrain's map, when the blademaster attacks the unit when invisible, it will have a red critical hit of 0!( as in 0 damage critical hit ), in dota u see no such thing. So i did not base my spell of windwalk at all, because of the critical hit floating text ><


- Adjusted doppelwalk slightly, if it still bugs pls tell me=]
- Added TimeLapse - I dont know if my maths is correct ~
- Added a revive hero system rather than preventing damage, this way u can work burrowed time better i guess, and the same goes for Time Lapse
- Does anyone know what the animation string is when blademaster executes a critical strike? I've tried critical and jump >.> they dont work.
 
awww y aint any of the mods deciding whether the spells are approved or not =[

At some Point zou gotta be pateint. I mean, i am waiting for approal since... 2 weeks or so :p
Ah, and 1 more thing...
Very nice spells you made there ! Deserves a +rep from me ;) (not many deserve reps from me xD)
 
I like your spells. One thing though, base your Borrowed Time on Wind Walk.

DotA's BT adds a 0.01 second Wind Walk so everyone "loses target" of Abaddon. Just try attack-move chasing an Abaddon when he hits BT, your unit will stop chasing.
 
Nice job with these triggers but i have a question. For the Beast Rage, instead of increasing the atk speed i want to instantly kill the unit in (#) hits. How can i do that?
 
Need the code...PLS!!!

could someone post the code for the wild axe???(trigger based of course) i was going to use it for my map PLs........:(
 
He posted it in another thread with more dota spells search for it here in the graveyard
 
dude nether hawk,
i am unable to create even one spell
i am unabe to understand what to make in world editor and the variables
so please can u make this into a map and post it so that i can download:)
 
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