Abilities/Items sharing cooldown - Possible?

as ace said, if the items are in the same item group they will share, with the normal abilitys it is easy just base them all on the same ability.
 
I am not sure if it is ppssible to do that, but I could be wrong.
 
I'm going to bump this instead of asking again.

Anyone know how to make a Hero ability share cooldown with an Item ability?
 
If you can triggerize all the abilities, then you might be able to do something like this.

Have the abilities do absolutely nothing on their own, but when one is cast, have a trigger like this

trigger 1:
Event - Spell 1 is cast

Action - Do spell 1 effects, then wait .01 sec, order the hero to cast spell 2

trigger 2:
Event - Spell 2 is cast

Action - Do spell 2 effects, then wait .01 sec, order the hero to cast spell 1


So when either spell is cast, the cooldown will be set for both of them, but the effects of only the spell you wanted him to cast will occur. Not sure if this will work but maybe its worth a try if you really need this for something.
 
I don't think it will work. This implies that the second ability cast will ALSO be casted. If there is a buff placer, the second ability overrides the first ability, regardless of level, am I correct?
 
if the abiliy is trigered it could be easier, just turn off the spell trigger then you order the unit to cast it then turn it on
 
if the abiliy is trigered it could be easier, just turn off the spell trigger then you order the unit to cast it then turn it on

That's a lot of work for such a small thing though. ><

I mean, how did they do it for Boots of Travel and Prophet's Teleport?
 
This may be all wrong. But when you use ability one

order to cast ability two
and do effects

when you use ability two
order to cast ability one
do effects.

maybe a condition is needed to check if ability one have been cast or something.
 
I considered this. If a unit casts a spell but has an item that can cast a spell of the same cooldown group, it would cast the item spell then the real spell?

Problem is... I don't know how to differentiate between the two.
 
So here's one try at this.

The first ability is based on Ensnare. The other is based on Item Invisibility.

Code:
Cooldown
    Events
        Unit - A unit Finishes casting an ability
        Unit - A unit Uses an item
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Item-type of (Item being manipulated)) Equal to Item1
            Then - Actions
                Unit - Order (Triggering unit) to Orc Raider - Ensnare (Target unit of ability being cast)
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Item-type of (Item being manipulated)) Equal to Item2
            Then - Actions
                Set Ability = Ninja 
                Unit - Order (Triggering unit) to ???
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Ability being cast) Equal to HeroAbility1
            Then - Actions
                Hero - Order (Triggering unit) to use (Item carried by (Triggering unit) of type Item1) on (Target unit of ability being cast)
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Ability being cast) Equal to HeroAbility2 
            Then - Actions
                Hero - Order (Triggering unit) to use (Item carried by (Triggering unit) of type Item2)
            Else - Actions
                Do nothing

What order would I use for Item Invisibility? Oo"
 
Erh, to the fact that it is quite possible that in "DotA", Furion's Teleport skill based on an ability of which Boots of Travel's ability is based of as well, then this may have been the cause. Otherwise, it is the item cooldown group.
 
Erh, to the fact that it is quite possible that in "DotA", Furion's Teleport skill based on an ability of which Boots of Travel's ability is based of as well, then this may have been the cause. Otherwise, it is the item cooldown group.

Same case for me, no shared cooldown. :banghead:
 
i dont see how furions teleport ability is the same as boots of travel, since the boots ability targets a unit whereas furions spell targets a point
 
i dont see how furions teleport ability is the same as boots of travel, since the boots ability targets a unit whereas furions spell targets a point

Channel with the same Order String, perhaps..
 
Use a dummy tome with cooldown.

ex: invisibility

Unit casts invisibility dummy (spell).
Create tome for unit (with the cooldown group of invisibility item).
Create dummy caster that casts real invisibility.
Item gets cooldown.

Unit casts invisibility (item).
Disable trigger with item detection.
Cancel order of unit (item usage - useless through) and use invisibility dummy (spell ; add mana in case they don't have same mp cost).
Invisibility dummy casts invisibility.
Enable trigger with item detection.
Item gets cooldown (items are used instantly whereas spells follow cast time).
 
Teleport is based on Blink with a 3 second casting time.

Boots of Teleportation is based off SoTeleportation, AFAIK.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top