Ok I'm not going to post my triggers because I have like 20 for my map that relate to my soldier hero but I will try to explain them as best as I can. (also some of my triggers leaks, so I have to fix them anyway)
First, when the primary hero enters the map, I set a custom value for him. I then...
Do you want each of the three heroes to be able to move/attack/cast separately or only one of the three?
I have a rough system for controlling the movements of 2 units following the orders of a primary unit. At rest the units form a triangle. The unit is based off of the soldiers from Ogre...
You set the mana cost/cooldown for Channel or w/e dummy spell you are casting to activate your trigger? Also some abilities can't have a set mana cost or cooldown, I think the footman ability defend, but I may be mistaken.
If you aren't actually using roar for its ability, only to activate a trigger, set its duration to 0.01s, 0 is infinite I think. That is if I understand what you meant.
Also you might want to use the ability Channel to make custom triggered spells.
Thanks
Thanks for the replies guys. I ended up giving every hero in my map the Nightelf Hardened Skin ability with 100 levels hidden in a disabled spellbook. Then every 1s I set the level of Hardened Skin to the total armor value of all the items they have in their inventories. In order to get...
Is there an easy way to have my armor items reduce incoming damage by a static number rather than using defense (%'s with diminishing returns)? I know there is the mountain giant's ability harden skin, but that won't stack with itself.
If not than I will just give all of my units harden skin...
You could make every talent you plan to have an ability (anything from engineering upgrade, to evasion, to critical strike). Then make an integer variable for each skill with an array for each player which is set to X+1 every time you train the talent. Then create an integer array for each teir...