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    custom models not appearing?

    And now the whole map turns white
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    Item combinations

    Boots of Accuracy Recipie Events Unit - A unit Acquires an item Conditions ((Hero manipulating item) has an item of type 1st Item) Equal to True ((Hero manipulating item) has an item of type 2nd Item) Equal to True Actions Item - Remove (Item...
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    Placing buildings closer together?

    Change the pathing map of the shop to Arcane Tower, Cannon Tower, Guard Tower, Farm, Scout Tower etc.
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    custom models not appearing?

    I'm talking about the models
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    custom models not appearing?

    and by models I mean only the tree models
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    custom models not appearing?

    Hello, I've made a map with alot of custom models and they worked at first but now they just appear in the editor but not in the game. And I'm sure the paths are correct too.
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    Meteor Spell Problem

    Hello, Is there anything wrong with these triggers? Space Meteor Land Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Space Meteor Actions Unit - Create 1 Meteorite Land for (Owner of (Triggering unit))...
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    create units at the side of a unit

    Hello, I made a spell named Cross Lasers but I'm not quite sure how to create units exactly at the left and the right side of the caster to cast the cross laser. Can someone please help?
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    two spell problems

    1st problem. when my meteor spell is casted twice or 2 players cast it at the same time before the meteor dummy dies, it stays in it's position forever and does not move. 2nd problem. the meteor dummy's permanent immolation does not affect sleeping units. can someone help me fix this?
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    Dummy not going straight

    oops double posted
  11. T

    Dummy not going straight

    just one last thing. how do I make the meteor stop following the facing angle of the caster when it's moving???
  12. T

    Dummy not going straight

    just one last thing. how do I make the meteor stop following the facing angle of the caster???
  13. T

    Dummy not going straight

    Tnx a lot. it worked!
  14. T

    Dummy not going straight

    because i diddnt want to keep on testing if i got the correct timing
  15. T

    Dummy not going straight

    so it should look like this? Unit - Order Hell_Meteor to Move To ((Position of Hell_Meteor) offset by 1000000000.00 towards (Angle from (Position of (Triggering unit)) to (Target point of ability being cast)) degrees) because if it does it does not work too
  16. T

    Dummy not going straight

    hello, i made a spell like DotA's invoker meteor spell but the dummy wont go straight when I aim it on a cliff or a doodad. The dummy has locust and it's movement is flying. And here's the trigger if you're wondering
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    Wind Walk Deactivation

    tnx it is in the gameplay constants
  18. T

    Wind Walk Deactivation

    Hello, i was just wondering if it was possible to deactivate wind walk while it is being casted.
  19. T

    removing buffs and effects

    tnx It worked. I just made a buff with no icon, effect and description
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