Boots of Accuracy Recipie
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type 1st Item) Equal to True
((Hero manipulating item) has an item of type 2nd Item) Equal to True
Actions
Item - Remove (Item...
Hello, I've made a map with alot of custom models and they worked at first but now they just appear in the editor but not in the game. And I'm sure the paths are correct too.
Hello, Is there anything wrong with these triggers?
Space Meteor Land
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Space Meteor
Actions
Unit - Create 1 Meteorite Land for (Owner of (Triggering unit))...
Hello, I made a spell named Cross Lasers but I'm not quite sure how to create units exactly at the left and the right side of the caster to cast the cross laser. Can someone please help?
1st problem. when my meteor spell is casted twice or 2 players cast it at the same time before the meteor dummy dies, it stays in it's position forever and does not move.
2nd problem. the meteor dummy's permanent immolation does not affect sleeping units.
can someone help me fix this?
so it should look like this?
Unit - Order Hell_Meteor to Move To ((Position of Hell_Meteor) offset by 1000000000.00 towards (Angle from (Position of (Triggering unit)) to (Target point of ability being cast)) degrees)
because if it does it does not work too
hello, i made a spell like DotA's invoker meteor spell but the dummy wont go straight when I aim it on a cliff or a doodad. The dummy has locust and it's movement is flying. And here's the trigger if you're wondering