The Duff Man
New Member
- Reaction score
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hello, i made a spell like DotA's invoker meteor spell but the dummy wont go straight when I aim it on a cliff or a doodad. The dummy has locust and it's movement is flying. And here's the trigger if you're wondering
Meteor of Hell Effect
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Meteor of Hell
Actions
Unit - Create 1 Meteor of Hell Dummy for Player 1 (Red) at (Target point of ability being cast) facing Default building facing (270.0) degrees
Set Hell_Meteor = (Last created unit)
Sound - Attach Meteor_Movement <gen> to Hell_Meteor
Animation - Change (Last created unit) flying height to 100.00 at 1600.00
Unit - Order Hell_Meteor to Move To ((Position of Hell_Meteor) offset by 1000000000.00 towards (Facing of (Casting unit)) degrees)
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of Hell_Meteor) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Hell_Meteor) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Position of Hell_Meteor) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
the rest are all the same special effects until 5 seconds
Unit - Kill Hell_Meteor
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Meteor of Hell
Actions
Unit - Create 1 Meteor of Hell Dummy for Player 1 (Red) at (Target point of ability being cast) facing Default building facing (270.0) degrees
Set Hell_Meteor = (Last created unit)
Sound - Attach Meteor_Movement <gen> to Hell_Meteor
Animation - Change (Last created unit) flying height to 100.00 at 1600.00
Unit - Order Hell_Meteor to Move To ((Position of Hell_Meteor) offset by 1000000000.00 towards (Facing of (Casting unit)) degrees)
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of Hell_Meteor) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Hell_Meteor) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Position of Hell_Meteor) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
the rest are all the same special effects until 5 seconds
Unit - Kill Hell_Meteor