What's a good unit or way to make fighters and jets? I'm working on a history project and I need to show air craft battles but I'm not sure how to make them "dog-fight", i.e. go forward, but shoot in the same motion and then circle around. I could completely trigger it but that seems like more...
(Not sure if this is the right forum...)
I'm planning on putting a lot of work into learning JASS after the holidays. I'm currently beginning a project that I will need to use JASS for eventually. I'm curious though, are simple functions like setting up the game still noticeably better in...
What would be the best way to make a skill where a unit can "take cover" behind an object for extra defense / whatever? Is there a simple trigger / skill that I can use or would I have to make a whole system for this? I was considering (and still am) using Mechanical Form and forcing the player...
The spelling and grammar in this topic is appalling. And this game idea sounds incredibly boring.
Convince me I want to play this game because right now I will not.
Unfortunately he has us all mystified and wanting more, which is by design the objective. Otherwise this would be dead in the water be it even started.
Gals I understand we shouldn't be given the direct answers to whatever the problems he will give us are, but hell some of us have never even TRIED a JASS trigger and we expected to make one from scratch and fix the errors of another?
It wouldn't serve me well to start asking "How do you start...
I'll get to work on this tomorrow but I can't help but feel this feels less like a class and more like just giving us work to do. I find I have learned nothing, yet have 2 assignments (one I have done). Will this change?