Thank you for the help.
I'm not that used to triggers, so I wasn't sure how to do that until you explained it.
I tried Bash, but it didn't work they way I wanted it. :(
So again, thank you. I'll use the triggers then. :)
Does anyone know of a simple melee custom ability? Think of Heroic Strike from World of WarCraft on the Warrior class. If you happen to know anything like that (just a simple increased damage hit + stun) please tell me. I tried to make it myself but the animation won't work; it doesn't actually...
Thanks for the help, but for some reason I just can't get the dumb thing to work. I'll just lose the bladestorm idea and instead put in something more simpler. Thank you though. :)
Thanks Edward, that helps. Still, I recall seeing curved walls in a Helms Deep game. Maybe it's something different, idk. But if you know about how to make those, I'm all ears. :)
I am trying to create a custom Bladestorm type of ability. I'm using it on a footman-looking character. I test it out in my map, but every time I select the ability, absolutely nothing happens. I can't figure out how to animate him so that he does the whirlwind thing, and it doesn't seem to be...
I want to make some walls like you could in WarCraft II. How can I do this? I can't seem to find any wall ability, and in the doodads the walls and stone fences and what not don't connect so its pretty lame.
Help? Thanks. :)
It's not bugged? That's really odd, because it isn't working for me. And yah the Rogue has too much power, I changed his attack to a lower dmg so that he would have the speed but he wouldn't kill really fast. More speed helps make the Critical Strike a more useful ability.
You may be right...
Well that's it, I've given up. Even if I recreate the triggers, they for some reason end up bugged with that frigging script error. My map is basically doomed, which sucks. I thought it'd be pretty cool. It was a Dungeon Map. You chose a hero, then fight along 4 other players in order beat the...
Well I've been trying to find some RoC Custom Spell videos and stuff on the internet, but I can't find any. If you find one, could you kindly post it as a link? Or perhaps you could tell me how if you know? THank you. :)
Hmm. I thought I remember trying to Copy/Paste and it not working. Perhaps I am over thinking this. Yah C/P would probably work. I musta been doing something else before.
I don't know. The only thing I can think of to do is to simply redo all the triggers. This will work, but it'll be very annoying lol. They are like 10 of the same triggers, with little variations. If I could just copy triggers and then change the the things needed, that would be much easier, but...
Wow that sucks. . . rofl. So, if I want to do any custom abilities and stuff, I need Frozen Throne? gar. . . well thanks. I'll consider getting it. I'm not really that big on World Editor, I'm just a noob who had an idea for a map. I am getting by okay with just using regular abilities and...
Well Skippy. . that was absolutely zero help. ^^
I've tried watching a lot of YouTube videos, but they all just click on the Abilities Tab right above the stuff in <Object Editor> but I DONT HAVE THAT?? I just have the Craete Custom Unit and stuff, I don't have those tabs that say Abilites -...
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So what I do is I Copy/Paste a spell into Object Editor? It sounds to me like I just do this, modify the spell, and then I add it. Is that how it's done? It's jsut a little bit confusing to me. How do I copy the spell into Object Editor??
And thank you! :D
Hiya, I understand how custom spells are based upon triggers and whatnot, but I don't understand how you make the actual spell. I know how you can make a trigger so that when the spell is used, the Action happens, but how do I make the actual spell? In games like HLW, I see that the ability has...
I am making a map that involves choosing a Hero, then having that hero spawn at a certain place. He then walks to another region, and is transported to another region that is within the actual game map. It was working fine, and I was happy with it (trigger newbie). But now, I've just entered...