So i believe i have found a bug in reforged map editing, but after a couple of hours of playtesting now i cant for the life of me figure out why this happens.
So basically both of the lightning effects in the two different pictures here come from the same trigger.
Ive figured...
Hey, Anybody know how to make a unit have no collision with any units? only way ive found is making my locustdummy unit flying, but it cant be flying because its not supposed to go over terrain and water :)
okay, me and a friend is playing wc3 maps again, and i love the coop in wintermaul, but every version i download the creeps get stuck everywhere and stops every 3 steps for 2 minutes, they just stand there. anyone know a working wintermaul map?
okay, first off im just getting started with the sc2 editor, not even playing the game but i really enjoyed making maps and heroes and such in wc3.
first off i wanted to create a unit, and make it a hero, i found the guide to make a unit a hero, but i dont even know how to create a unit, it all...
Im making a spell called explosive shot, its supposed to keep track on how much damage the caster has done to the target in the next 5 seconds.
Explosive Shot Initial Cast
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to...
Can someone plz tell me, why this wont work?
Give Items
Events
Player - Player 1 (Red) types a chat message containing babx as An exact match
Conditions
Actions
Cinematic - Clear the screen of text messages for (All players)
Me and my brother is playing a standard wc3 map, only thing different is a couple of new units and some triggers which i now dont cause this, the problem happens in about 2 min from map initialisation, we experience a few fps drops, and this will happen more and more, until about 6 minutes it...
Trying to create an active cleave ability, is there any active cleave ability, another solution is hiding the passive cleave icon. any solutions coming to mind?
GUI very prefered.
ty in advance
EDIT: its supposed to work on multiple player at the same time - not important
so ive created a spell based on immolation, and a special effect is supposed to happen when u turn it off, this is what i have
Blades of Immolation Deactivate
Events
Unit - A unit Is issued an order with no target
Conditions
(Issued order) Equal to (Order(unimmolation))...
lets say ive created a spell that causes a dummy unit to wand of illusions the casting unit, what is the simplest way to save that illusion to a variable?
does anybody know any other spells than berserk that u can cast while f.ex attacking and not interupt current orders and no cast time.
its just a dummy spell, everything that is to happen is gonna be triggered, so anyspell that doesnt cancel movement/attack order is what i am looking for
so this is my trigger:
Initial Cast
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Signification Lust
Actions
Set SigLustCaster_U = (Casting unit)
Set SigLustCounter_Int = 0
Set...
okay been a while since i posted on this forum, been on a break from warcraft in general, but now im back and this time i wanna trigger the right way, as close to leak free as i can. therefor my question: is there a good way to check if a trigger leaks, lets say ive created an ability i believe...
ive newly started using newgen and i like it but the other day i hit the test map button and i got an error, and i cant test maps anymore(without going into wc3 manually) anyone one how to fix? i tried reinnstalling the Newgen WE but didnt work
i locked the camera to a target hero, but i want to know how i can get the camera to always see the "camera locked unit" from its back. ive seen it done in "Dark invasion" which is a members project here.. ofc they are a thousand times better than me, but is it hard to do?
i dont really know where to post this :S
but still here it goes
i installed Newgen version jassnewgenpack5d when i open the Newgen WE it works but when i try to open my map (last edited in the 1.24b WE) it says the map was last edited in a newer WE so i dont dare to open it, can someone...
okay im really annoyed with this.... i have a trigger with the 3 actions
Custom script: call AddLightningEx("CLPB", true, GetLocationX(udg_Light_Start_Point), GetLocationY(udg_Light_Start_Point), 290, GetLocationX(udg_Light_End_Point), GetLocationY(udg_Light_End_Point), 30)
Set...
so i wanna create a chain lightning effect with height and Drain Mana Lightning type..
ive got this so far
Custom script: call AddLightningEx("CLPB", true, GetLocationX(udg_Light_Start_Point), GetLocationY(udg_Light_Start_Point), 290, GetLocationX(udg_Light_End_Point)...
okay, so im trying to create an condition for the construction of a unit, not hard but i have a twist, i want the construction of a unit to only be available to the Transporting Unit(see below).
Fire Tower Enable
Events
Unit - A unit Is loaded into a transport
Conditions...