This is what I'm thinking...
I want skills to have experience, like when you use them, you get an amount of skill exp points and when you kill enemies with that skill, you get more. Each skill will have their own experience and when they reach the required, they'll level up.
I think someone had thought of this before, and I know deep inside that I will require tons of variables for this. But I don't know how to start...
So people, can you help me do it?
And is there a way to put in the Skill's description its current experience so that the user will keep track on it?
Like:
Body Burst - [Level 1]
Instantly kills an enemy in a violent explosion, damaging nearby units.
Experience:
<o/200>
I want skills to have experience, like when you use them, you get an amount of skill exp points and when you kill enemies with that skill, you get more. Each skill will have their own experience and when they reach the required, they'll level up.
I think someone had thought of this before, and I know deep inside that I will require tons of variables for this. But I don't know how to start...
So people, can you help me do it?
And is there a way to put in the Skill's description its current experience so that the user will keep track on it?
Like:
Body Burst - [Level 1]
Instantly kills an enemy in a violent explosion, damaging nearby units.
Experience:
<o/200>