Abilities that don't interrupt current orders

Curo

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When you cast Berserk while moving or attacking, it doesn't cause you to stop moving/attacking. It literally has no casting time, and doesn't cause the unit to play any casting animations. Do you guys know of other abilities that function this way? I need at least 3. Thanks :)
 
Code:
Instant Cast-Self Buff
- Berserk

    - Change Damage, Change Attack Speed, Can Move

- Defend

    - Change Piercing Armor to Piercing Attacks, Change Move Speed, Can Move

- Burrow

    - Burrows, Change HP Regain, Make Invisable, Can't Move

- Stone Form

    - Change HP Regain, Can't Move

- Locust Swarm

    - Heal or Damage, Regain HP, Can Move

- Mana Flare

    - Mana-Burn, Can't Move,

- Phase Shift

    - Can't Be Hit, Short Time

- Roar

    - Effect Enemies / Allys Too, Can Move

- Root

    - Can / Can't Move

- Shadow Meld

    - Hide, Can Move But Cancels Buff

- Metamorphosis

    - Morph, Can Move

- Avatar

    - Size Change, Damage Change, Armor Change, HP Change, Can Move

- Mana Shield

    - Mana Change Over Time, Damage Reduction, Can Move

Insta-Cast AoE Buff

-Roar

    - Change Damage, Can Move

- Big Bad Voodoo

    - Invulnerablity, Can't Move

- Starfall

    - Heal / Damage, Can't Move

- Thunder Clap

    - Hurt

- War Stomp

    - Hurt

- Howl Of Terror

    - Attack Damage Change
 
Yeah I was looking at that...not all of them are instant cast though. Howl, Roar, Clap, Stomp: all make you stop to cast, don't they? I'll try the self-buff ones though. Berserk, Defend, and Locust Swarm should do the trick.
 
Also Wind Walk, Immolation, Divine Shield, and Mana Shield.
 
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