Adding bones to unit

Zanderist

New Member
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5
Have you thought about making it so when it attacks a unit to set the units head in the direction it is attacking?

Like this action right here:
Trigger:
  • Animation - Lock (Attacking unit)'s Head to face (Attacked unit), offset by (0.00, 0.00, 90.00)


You have to follow up with a reset trigger afterwards.
 

PurgeandFire

zxcvmkgdfg
Reaction score
508
Modify the turret_bone's name to "head"?

Use magos' model editor, node manager I think. I've done tests a long time ago and I don't think it allows locking of bones that are not named "head" or "chest". (I haven't tried all the methods though)

Just open a wc3 model and compare it with that, then you can just rename the bone appropriately. But I don't know what it'd do to the animations.
 
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